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Capcom: Original cool games don't make money, Dead Rising port yes

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So he goes and says directly that Zack and Wiki didn't make any money (Which means break even or loss)

If Wii games are sold over a longer period theres going to be a lot more jostling, slow moving stock demands higher margins etc and more are sold at a discounted retail price correct?

Perhaps theres a need to readjust the sales estimates required for break even. (Now im not being picky so don't throw your toys at me, I understand between sales/development costs HD console games require MORE than the 1M previously stated).

Yeah 750K sounds good to me for a safely profitable game, besides who wants to just talk about breaking even? Nintendo = profit right?



Tease.

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Z-Zack and Wiki didn't make any money?

I am so very, very, very disappointed.



LordTheNightKnight said:
"I've always thought the hardcore reaction to this game was pretty childish."

Really. Then again, they've been childish for years. The way they cheer when a side other than theirs fails in some way just shows they are not mature.

Very true.

 

 



"It's such a fine line between stupid, and clever." - Spinal Tap

Um, why not make Dead Rising for PS3?



Now we just find out that Dead Rising 2 isnt coming to the Wii. Usual Capcom business, screwing Wii owners...



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So Zack and Wiki wasn't profitable, eh?

People on here had me believing that it's not possible to lose money on a Wii game...



Somehow I find it hard to believe Zack & Wiki didn't make a profit yet. It sold 0.54 million according to vgchartz, if the publisher gets $20 per copy that's $10 million. Are we to believe this game cost as much to make as Gears of War?

Not only that but I do recall seeing some comments from Capcom about Zack & Wiki being a success. I'll try to find them later.



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Somehow I find it hard to believe Zack & Wiki didn't make a profit yet. It sold 0.54 million according to vgchartz, if the publisher gets $20 per copy that's $10 million. Are we to believe this game cost as much to make as Gears of War?

Not only that but I do recall seeing some comments from Capcom about Zack & Wiki being a success. I'll try to find them later.

NJ5 please...

Don't believe the BS!!!

It cost $10 M and Microsoft only provided:

  • Coding support
  • Testers
  • Advertising

and the engine was essentially "free", if not add about $10M in royalties and fees (At least)

Furthermore they used extensive outsourcing to China whereas Z+W was produced in Japan with some of the highest cost per developers in the world, am I right?

 

 



Tease.

--OkeyDokey-- said:
So Zack and Wiki wasn't profitable, eh?

People on here had me believing that it's not possible to lose money on a Wii game...

 

Capcom is lying to us, we all know those bastards can't count!



Squilliam said:
NJ5 said:
Somehow I find it hard to believe Zack & Wiki didn't make a profit yet. It sold 0.54 million according to vgchartz, if the publisher gets $20 per copy that's $10 million. Are we to believe this game cost as much to make as Gears of War?

Not only that but I do recall seeing some comments from Capcom about Zack & Wiki being a success. I'll try to find them later.

NJ5 please...

Don't believe the BS!!!

It cost $10 M and Microsoft only provided:

  • Coding support
  • Testers
  • Advertising

and the engine was essentially "free", if not add about $10M in royalties and fees (At least)

Furthermore they used extensive outsourcing to China whereas Z+W was produced in Japan with some of the highest cost per developers in the world, am I right?

 

 

That's true, but doesn't it strike you as odd that a technologically simple game like Zack & Wiki can't break even with these sales?

I mean, where is the gaming business gonna end if a game like this can't break a profit at more than half a million units sold?

 



My Mario Kart Wii friend code: 2707-1866-0957