Elite1 said:
I was going to start a thread about this but then found this one. I apologize if this has been brought up already, so here we go:
Zelda fans are divided in whether they prefer the more realistic graphics of Twilight Princess or the cell-shaded graphics of Windwaker. Personally, I love both graphics and both games but when asked how I would like the next Zelda game to be, I would go with the more realistic graphics, as would a lot of you. But then I thought....Why Chose? Why can't we have both? A lot of Zelda games have a regular world and a dark world such as A Link to the Past and Twilight Princess. Woudn't it be awesome if you could have the realistic graphics and then in the game an alternate world would could be not darker, but rather cell shaded. We could get the best of both worlds and have a massive universe to play in.
What is everyone's thought on this?
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That could be done, I think, but I don't know how it would go over with the people playing the game. The "realistic" look of Twilight Princess was very much an effort to appeal to the western audience after TWW failed to live up to expectations. If the new game suddenly went "kiddy"... Well, I doubt they'd risk that. I personally think they should give the dual world trope a rest, as well.
Realistically, I expect Zelda Wii to have a visual style similar to TP - perhaps it will even be a sequel. I didn't care much for TP's character design so I hope I am wrong, but that's what I expect. What I would like is a 'dark', less deformed cel-shaded style, but there's not much chance of that, I'm afraid. Nintendo seems stuck with the TWW style for their artsy games, which is a shame because it's already been done so many times (even if it worked great in PH and TMC).
Oh, and that patent won't make the game any easier provided you have the strenght of will to not cheat if you do get stuck, in which case you probably would want it anyway.