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Forums - Gaming Discussion - Here are the Six Reasons Nintendo Has the Edge

coolestguyever said:
1. Price

2. Price

3. Price

4. Price

5. Price

6. Price


I know the arcade is now cheaper, but when it came out Wii was the cheapest for like a year at least and it got popular, and stayed that way.

QFT.

It astounds me how people can ignore the price point. There's only one reason the GameCube won the last generation and that was because it was much cheaper than either the PS2 and Xbox. PS2 never had a chance with its high launch price.



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MrBubbles said:

Grand finale of our three-part series analyzing the advantages of each system coming up.  In case you missed it, here’s what Sony has done great and here’s what Microsoft has done brilliantly.  Here are the six reasons Nintendo is the industry leader at the moment, and wiping the floor with Sony and Microsoft.

1. Great Marketing Strategy

Without a doubt, Nintendo’s marketing team has done the best work of the three companies.  Unlike the darker Xbox 360 or PS3 commercials, Nintendo’s advertisements are light-hearted, happy things that are instantly recognizable and very memorable.  After all, who doesn’t remember smiling at the Japanese man saying “We would like to play”?

2. Control of the Supply and Demand

This hasn’t been a great strategy for consumers, but since it was a brilliant business move by Nintendo, it deserves to be on this list.  Although it has never been confirmed, there have been many, many reports that Nintendo has been restricting the supply of Wii’s in order to keep demand for the consoles up.  Knowing that these things are a hot commodity, you’re much more likely to grab the first Wii you see on a shelf than you would if they were available everywhere.

 

3. Appeal to a Wide Userbase (AKA Focus on Casuals)

Another controversial move by Nintendo this generation was their decision to pretty much shun the hardcore and focus instead on the casual market.  This may have turned many of the hardcore away from the Wii but their place (and ten places behind them) was filled with casual, first-time gamers who were looking for a way to jump into the gaming market.  And Nintendo provided it to them.

4. Pricing Structure

Nintendo may not have the cheapest console at the moment, but for over two years it did.  This, along with its casual focus, made it the most wanted console for the average consumer.  Normal people don’t want to spend hundreds of dollars on video game consoles, which is why, historically, most console sales take place after the console has dropped to $199 or less.  Nintendo really capitalized on a lot of sales by starting off their console very close to that price.

5. Loyal Fanbase

Nintendo is one of the strongest brands in the world.  In fact has become the “Kleenex” of gaming.  Let me explain: you have probably heard non-gamers refer to their video game console as “a Nintendo” even when you clearly see that it’s a PS2.  They call it a Nintendo because that’s what they or their parents grew up with and that type of childhood memory is hard to reverse.  Because of situations like these, Nintendo has the biggest, most loyal, and oldest fanbase of any of the three consoles.  That kind of root support almost gives Nintendo the Midas touch: anything they touch turns to gold.

6. Mascot Characters

There’s no question: Mario is not only an icon for Nintendo, but he is also an icon for gaming in general.  The character is associated with video games by millions around the globe and since he only appears on one console, which console do you think those people will choose?  Microsoft has attempted to make a mascot out of Master Chief and has somewhat succeeded, but Master Chief is nowhere near the level of Mario and pals.

 

http://secondstorygamer.com/2009/01/reasons-nintendo-edge-over-sony-microsoft/

1. Proper marketing is very important. Too many people dismiss marketing as snake oil salesmen who con stupid poeple out of their money, but great products don't sell themselves.

2. Deliberately withholding supply is a bad strategy when selling a mass market product, you produce what you think you can sell; if Nintendo is under producing, it's because they didn't forsee how much demand there was (the N64 and GameCube didn't perform well so there was reason for doubt), or because they are physically unable to produce (Nintendo needs to get all its component producers to move in step, and that's a headache and a half).  That being said, a bit of a shortage can certainly create an impression that you've got the hot thing.

3. Not really a shunning since Nintendo never made games to appeal to the kinds of gamers we now call "hardcore", but Nintendo has it's own core audience that it still makes games for.  But I agree that Nintendo realized that "hardcore" gamers are a niche, and in order to be successful, you have to transend niches to reach the broad audience.

4. Having an affordable price is important, but people buy things because it has value, something they want; price is a barrier to entry, so lowering the price doesn't make it more attractive, it just makes it easier to buy.  $250 is a fairly easy to swallow price, unless you're a kid.  Also, by releasing a product unlike any previously seen console, Nintendo has broken down the normal value/cost ratio that other consoles like the 360 and PS3 have.  This is why price cuts affect the HD consoles, it doesn't inspire one to buy an HD console, it just causes those who were going to buy one of them to choose which one; a price cut on the 360, causes PS3 owners to reconsider, and vice versa.

5. This kind of mixes the loyal fanbase with outsiders, the long time Nintendo fans love Mario and Zelda games and keep coming back, but this point talks about Nintendo as a more global brand amongst non-gamers, who call video games "Nintendo" like a generic term.  Does it help Nintendo? Maybe, but sometimes those non-gamers have associated Nintendo with the negative aspects of video gaming, which goes back to #1 and Nintendo's attempts to rebrand itself.

6. A different take on 5, mascots are useful tools in establishing brands.

Of these, I think #1 and #3 are the most important.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.

I dont believe Nintendo was intentionally resticting supply, I think they just did not realize how huge the Wii would be... especially after the Cube. In cmas 07 the Wii could have sold millions more had the supply been there, I doupt Nintendo would risk people deciding to get the 360 arcade instead if they had a choice.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

Chrizum said:
coolestguyever said:
1. Price

2. Price

3. Price

4. Price

5. Price

6. Price


I know the arcade is now cheaper, but when it came out Wii was the cheapest for like a year at least and it got popular, and stayed that way.

QFT.

It astounds me how people can ignore the price point. There's only one reason the GameCube won the last generation and that was because it was much cheaper than either the PS2 and Xbox. PS2 never had a chance with its high launch price.

In North America the GameCube launched on November 18, 2001 for $199.99 which was $100 cheaper then the PS2 . However, only six months later on May 14, 2002 the PS2's price was cut by $100. A $100 price difference for six months against a console that had an extra year in the market is not the same as the $250 price difference between simultaneously launched systems and the $150 difference that we see today. Price makes a huge difference and is a major factor in the Wii's success, anybody can see that.



woah woah woah, to the person who is talking trash about the n64 and gc, you're a crazy person. those systems had a good amount of amazing games, more so n64 which has several of the greatest games ever. they are far better systems than anything so far this gen thats for sure.

anyway, i think this list sorta fails like the other two. first of all the original thread was what m$ and nintendo should steal from sony, like actual things to copy. not just a list of marketing reasons why one system is selling better than another like this list is. i mean its pretty obvious why wii is dominating, lots games that appeal to everyone, originally much cheaper price, normal list of incredible nintendo games, new innovative games, by far the best downloadable game library, and the main thing is really cool motion controls that make many types of games a lot more fun than normal.

as for this list,
1) i don't think nintendo has had a particularly great marketing strategy, the best marketing for the wii has been word of mouth or people getting their hands on the wii for the first time, i've seen plenty of people play wii sports for the first time and decide they have to get the system even if they normally don't ever play games.
2) no way nintendo intentionally held back supply cuz that would just lose them money.
3) appealing to a wide userbase is key as it was with the last two sony systems.
4) pricing is important but it didn't help gamecube or n64 before it, but it made a bigger difference this time cuz m$ and sony made way overpriced systems.
5&6) loyal fanbase and mascots is basically just saying nintendo has the best franchises in the gaming world which is true but the other systems certainly have games that are only made for those systems that people are loyal for, although nintendo easily has the edge in this category especially since m$ has been stealing sony exclusives this gen.



end of '08 predictions: wii - 43 million,  360 - 25 million, ps3 - 20 million

 

Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus

 

Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy

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bouzane said:
Chrizum said:
coolestguyever said:
1. Price

2. Price

3. Price

4. Price

5. Price

6. Price


I know the arcade is now cheaper, but when it came out Wii was the cheapest for like a year at least and it got popular, and stayed that way.

QFT.

It astounds me how people can ignore the price point. There's only one reason the GameCube won the last generation and that was because it was much cheaper than either the PS2 and Xbox. PS2 never had a chance with its high launch price.

In North America the GameCube launched on November 18, 2001 for $199.99 which was $100 cheaper then the PS2 . However, only six months later on May 14, 2002 the PS2's price was cut by $100. A $100 price difference for six months against a console that had an extra year in the market is not the same as the $250 price difference between simultaneously launched systems and the $150 difference that we see today. Price makes a huge difference and is a major factor in the Wii's success, anybody can see that.

Simultaneously launched systems? $150 difference?

If I'm not too deluded, I remember the 360 launch over a year earlier than the Wii, and being even cheaper than the Wii.

Price is not that important. Perceived quality is.

 



I guarantee anybody who is knocking the success of the wii is writing his article from a bedroom with nothing but his shorts on thinking he is the coolesti n the world. GET OUT MORE!!



"...the best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written. In my case, I went to the garbage cans at the Computer Science Center and fished out listings of their operating system." - Bill Gates (Microsoft Corporation)

"Hey, Steve, just because you broke into Xerox's house before I did and took the TV doesn't mean I can't go in later and take the stereo." - Bill Gates (Microsoft Corporation)

Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

""Windows [n.] - A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit microprocessor and sold by a two-bit company that can't stand one bit of competition.""

Chrizum said:
bouzane said:
Chrizum said:
coolestguyever said:
1. Price

2. Price

3. Price

4. Price

5. Price

6. Price


I know the arcade is now cheaper, but when it came out Wii was the cheapest for like a year at least and it got popular, and stayed that way.

QFT.

It astounds me how people can ignore the price point. There's only one reason the GameCube won the last generation and that was because it was much cheaper than either the PS2 and Xbox. PS2 never had a chance with its high launch price.

In North America the GameCube launched on November 18, 2001 for $199.99 which was $100 cheaper then the PS2 . However, only six months later on May 14, 2002 the PS2's price was cut by $100. A $100 price difference for six months against a console that had an extra year in the market is not the same as the $250 price difference between simultaneously launched systems and the $150 difference that we see today. Price makes a huge difference and is a major factor in the Wii's success, anybody can see that.

Simultaneously launched systems? $150 difference?

If I'm not too deluded, I remember the 360 launch over a year earlier than the Wii, and being even cheaper than the Wii.

Price is not that important. Perceived quality is.

 

 

I was comparing the Wii to the PS3 (should have been obvious), as for the Wii vs 360 the 360 has an online service that you have to pay for which is not appreciated by undecided gamers. Although I do admit that the extremely unreliable hardware is the other major factor holding back the 360.



bouzane said:
Final-Fan said:
I had a Game Gear, and loved it, but comparing it to the Gamecube?  Show me its RE4. 
Whoops, I should say 6 million copies, thanks for pointing out my error. About RE4, I thought that was one of the most overrated games of all time. I've finished both the PS2 and GC versions and while the GC version is more fun it still didn't impress me. I didn't find it frightening in the slightest, the A.I. is terrible, not being able to do things such as lean to avoid projectiles and having to pause the game so often to change weapons and heal is unintuitive and detrimental to the immersion of the game. I remember that while I was on a bridge approaching the lake where you fight Del lagos a mob of ganados approached. I had to pause and equip the shotgun, unpause to shoot them to the ground, pause and equip a grenade, unpause and throw the grenade into the pile, pause and equip the pistol, unpause and finish the survivors, then curse when another mob appeared >_<. The only GameCube title that I really enjoyed was Metroid Prime, my second favorite game ever created by Nintendo after Earthbound. I'd say that it is more then fair to compare the GameCube to the Game Gear, the Game Gear had some great games like Shinobi I & II, Ristar, Crystal Warriors and the Defenders of Oasis.

For your sake I'll ignore that blasphemy and let's just agree that RE4 is not your style of game.  You seem to have gone into it expecting a third-person-shooter style experience. 

Now, I could believe that somehow the Game Gear has a wider variety of great games that happen to appeal to your personal tastes than the Gamecube does, but objectively, no way.  From Super Mario Sunshine and Mario Kart DD!! to Eternal Darkness and Baten Kaitos to Paper Mario TTYD and Final Fantasy Crystal Chronicles to Ikaruga to Mario Strikers to Super Smash Bros. Brawl to Zelda Wind Waker and Twilight Princess, et cetera et cetera. 

I mean, honestly, the Gamecube had almost twice as many games and Nintendo is legendary for its first party.  It's not a shame to admit that it has a good selection ... or that you don't happen to like it. 



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Final-Fan said:
bouzane said:
Final-Fan said:
I had a Game Gear, and loved it, but comparing it to the Gamecube?  Show me its RE4. 
Whoops, I should say 6 million copies, thanks for pointing out my error. About RE4, I thought that was one of the most overrated games of all time. I've finished both the PS2 and GC versions and while the GC version is more fun it still didn't impress me. I didn't find it frightening in the slightest, the A.I. is terrible, not being able to do things such as lean to avoid projectiles and having to pause the game so often to change weapons and heal is unintuitive and detrimental to the immersion of the game. I remember that while I was on a bridge approaching the lake where you fight Del lagos a mob of ganados approached. I had to pause and equip the shotgun, unpause to shoot them to the ground, pause and equip a grenade, unpause and throw the grenade into the pile, pause and equip the pistol, unpause and finish the survivors, then curse when another mob appeared >_<. The only GameCube title that I really enjoyed was Metroid Prime, my second favorite game ever created by Nintendo after Earthbound. I'd say that it is more then fair to compare the GameCube to the Game Gear, the Game Gear had some great games like Shinobi I & II, Ristar, Crystal Warriors and the Defenders of Oasis.

For your sake I'll ignore that blasphemy and let's just agree that RE4 is not your style of game.  You seem to have gone into it expecting a third-person-shooter style experience. 

Now, I could believe that somehow the Game Gear has a wider variety of great games that happen to appeal to your personal tastes than the Gamecube does, but objectively, no way.  From Super Mario Sunshine and Mario Kart DD!! to Eternal Darkness and Baten Kaitos to Paper Mario TTYD and Final Fantasy Crystal Chronicles to Ikaruga to Mario Strikers to Super Smash Bros. Brawl, et cetera et cetera. 

I mean, honestly, the Gamecube had almost twice as many games and Nintendo is legendary for its first party.  It's not a shame to admit that it has a good selection ... or that you don't happen to like it. 

I absolutely hated Sunshine and Crystal Chronicles and I don't enjoy sports games so no Strikers. I don't like Smash Bros., I never had much of an oppurtunity to play Baiten Kaitos despite my friend's insistant recommendations and I already played Ikaruga on the Dreamcast. For the GameCube I only really enjoyed Metroid Prime, Eternal Darkness, Double Dash, Paper Mario TTYD and the Rogue Galaxy games. I approached the system without any bias and it is in my opinion, the second worst system that I own. I doubt that anything will ever change my mind.