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Forums - Gaming Discussion - Which console control stick layout do you prefer? (includes descriptions!)

Default - i guess it's natural to me to move wih left hand which normally lies on keyboard and to look around with right which normaly operates mouse :D



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Default, its just what I'm most familiar with.



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windbane said:

I don't think that legacy system even exists. Why would you mix movement and looking between both sticks?

When I think "legacy," I picture N64 or PSP controls, meaning just 1 stick.

Default makes the most sense because you are devoting 1 stick to movement and the other to aiming.

I prefer that system (though I never called it legacy)

I changed timesplitters 2 to that.

And Goldeneye and Perfect Dark (and other N64 shooters) could both use all 4 systems because they can use the 4 c-buttons.... Goldeneye named the 4 schemes after various bond girls, and also had 4 other shchemes which were for an odd way of splitting it between 2 controllers so one could move and one could aim.



This is what I believe (from watching videos) one of The Conduits options are.

Control Style

Stick Input Action
Not default though
Control Stick up move forward
down move backward
left turn/rotate left
right turn/rotate right
Remote pointer up look up
down look down
left turn left
right turn right
Nunchuck tilt left strafe left
right strafe right

This way you actually have 2 options for turning/rotating... with the pointer version set to have a huge bounding box you can aim freely on pretty much the whole screen (like Wii Play) and move with the control stick, but pointing off-screen still results in rotation, it's just not a needed element anymore.



TWRoO said:
windbane said:

I don't think that legacy system even exists. Why would you mix movement and looking between both sticks?

When I think "legacy," I picture N64 or PSP controls, meaning just 1 stick.

Default makes the most sense because you are devoting 1 stick to movement and the other to aiming.

I prefer that system (though I never called it legacy)

I changed timesplitters 2 to that.

And Goldeneye and Perfect Dark (and other N64 shooters) could both use all 4 systems because they can use the 4 c-buttons.... Goldeneye named the 4 schemes after various bond girls, and also had 4 other shchemes which were for an odd way of splitting it between 2 controllers so one could move and one could aim.

I prefer legacy as well, though until the last thread I never knew that was the name.  But it has been a while since I've played with that layout, as I've adapted to default in the games that don't have the option and so I usually don't bother switching in the games that do.  The next time I'm playing WaW with my buddies I'll have to give it a try again.

Also, the default Conduit controls sound very interesting.  I'm not sure how well the Nunchuck tilting will work for accurate strafing, but with full customization available it can easily be mapped elsewhere.  The customization also allows the IR pointer to really be a HUGE improvement in quick and precise aiming over an analog stick.  Some earlier games have already done a great job with controls while others have failed, but only full-customization allows every player to perfect their aiming style.



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Soo, looks like alot of folks use default.  I personally use default for non fps games(because they usually don't offer anything else), southpaw legacy for fps running and gunning and plain southpaw for sniping and stealth. Legacy scheme is most natural to a real life action for me if its a fast paced action but it is horribly bad for sniping.

 

The conduit controls look interesting and I might have to borrow back my Wii to play it.

 

Edit:  Thanks for the feedback!



I like the wii controls best.



 

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Default for me.



The Wii remote works perfectly, too bad there's only one game that uses it right (MoH: Heroes 2).



# of games above 75 on Metacritic (including downloadable):

360: 241     DS: 144

PS3: 152     PSP: 126

Wii: 85

well i prefer wii mote for my shooters, and otherwise I stick with the games default controls but invert the y axis.