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Forums - Nintendo Discussion - Things Other Console Makers Copied from Nintendo

From my experience I think these are 3 things other console manufacturers copied from Nintendo so shouldn't Nintendo get some money.  Correct me if i'm wrong.

 

1.  The thumb-analog stick on a controller (N64).

 

2.  Rumble (N64).

 

3. Motion (PS3 uses sixaxis).

 



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If they were "copied" i.e patent-infringed, nintendo would definitely have sued. Instead, nintendo themselves have been sued for infringing on other companies patents however stupid those lawsuits have been.

What I'm getting at is, anyone can make bizarre complaints of copying but if you don't win your case in court, it didn't happen. It's time to face reality my friend.



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4. D-pad (NES

5. Shoulder buttons (SNES)



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4. D-Pad
5. Shoulder Buttons
6. Trigger Buttons
7. Final Fantasy



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They are all probably just slightly different enough to not get in trouble.




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nintendo is the apple of the video games.

being first to use them doens't mean they were the "innovators".


many people show demos of the tech before, but of course it's their fault for not patent.

nothing in this world it's original anymore, but rather different implementations of something people already did.



1. The thumb-analog stick on a controller (N64).

The N64 didn't have an analog stick (it was digital :P)


Seriously though, the analog stick was part of the development of the controllers. It would have happened within the next gen anyway. It wasn't copying, Nintendo was just a tad ahead.  

2. Rumble (N64).

 

Same, it would have come anyway. Nintendo put it on as an add-on, the other waited till the next gen.

It was a natural development within contollers, nothing Nintendo specific. 

 

3. Motion (PS3 uses sixaxis).

Sixaxxis probably wasn't ripped off. They both planned it, but Nintendo made it more fleshed out. Both developed it, Nintendo just revealed it earlier.

 

4. D-pad (NES)

Incorrect in 2 ways.

A) The Game & Watch had a D-pad

B) The Atari 2600 had a D-pad add-on for Atari Brain training (or something). If rumble is counted, so is this.



5. Shoulder buttons (SNES)

Could be correct

 

6.  Trigger buttons

 

Isn't this the same as shoulder buttons?

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

Oyvoyvoyv said:

1. The thumb-analog stick on a controller (N64).

The N64 didn't have an analog stick (it was digital :P)


Seriously though, the analog stick was part of the development of the controllers. It would have happened within the next gen anyway. It wasn't copying, Nintendo was just a tad ahead.  

2. Rumble (N64).

 

Same, it would have come anyway. Nintendo put it on as an add-on, the other waited till the next gen.

It was a natural development within contollers, nothing Nintendo specific. 

 

3. Motion (PS3 uses sixaxis).

Sixaxxis probably wasn't ripped off. They both planned it, but Nintendo made it more fleshed out. Both developed it, Nintendo just revealed it earlier.

 

4. D-pad (NES)

Incorrect in 2 ways.

A) The Game & Watch had a D-pad

B) The Atari 2600 had a D-pad add-on for Atari Brain training (or something). If rumble is counted, so is this.



5. Shoulder buttons (SNES)

Could be correct

 

6.  Trigger buttons

 

Isn't this the same as shoulder buttons?

 

 

 They dident wait till next Gen, Sony altered the PS's controller mid-gen to make the Dual-Shock.



Pretty much everything, since Nintendo was the first major console maker. Whatever.



 

 

O-D-C said:
Oyvoyvoyv said:

1. The thumb-analog stick on a controller (N64).

The N64 didn't have an analog stick (it was digital :P)


Seriously though, the analog stick was part of the development of the controllers. It would have happened within the next gen anyway. It wasn't copying, Nintendo was just a tad ahead.  

2. Rumble (N64).

 

Same, it would have come anyway. Nintendo put it on as an add-on, the other waited till the next gen.

It was a natural development within contollers, nothing Nintendo specific. 

 

3. Motion (PS3 uses sixaxis).

Sixaxxis probably wasn't ripped off. They both planned it, but Nintendo made it more fleshed out. Both developed it, Nintendo just revealed it earlier.

 

4. D-pad (NES)

Incorrect in 2 ways.

A) The Game & Watch had a D-pad

B) The Atari 2600 had a D-pad add-on for Atari Brain training (or something). If rumble is counted, so is this.



5. Shoulder buttons (SNES)

Could be correct

 

6.  Trigger buttons

 

Isn't this the same as shoulder buttons?

 

 

 They dident wait till next Gen, Sony altered the PS's controller mid-gen to make the Dual-Shock.

Really? I didn't know that.

Pre-this gen, my knowledge is pretty restricted... Mainly GC/N64/Ps2/GBA/GBC

Out of those, I'm pretty worthless.

 

Anyway, that just further strenghtens my point.

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS