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Forums - Sony Discussion - The big 5 on the PS3: Which one do you want the most?

Thats a difficult one.Either Warhawk or UT3 for the online which is gonna be amazing on either of them.......Processing......Please Wait.....Still Processing......Please Wait.....................Processed...........I would get Warhawk it looks AMAZINGLY FUN!



End of 2014 Hardware Predictions (03/03/14)

PlayStation 4: 12-15million

Xbox One: 7-10 million

Wii U: 8-9 million (Changed 01/04/2014 from 7-9 --> 8-9 million)

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wher eis my Hot Shots Golf 5 ?



There's almost no way Haze will be better than those 3 games you mentioned.

Also it's not as big as those five games.

==> ERM, ... I saied it was a bet ...
I should have saied a crazy one.

so, for the, expected, very funny online multiplayer, I choose Warhawk.



Time to Work !

twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:

Folklore...

But out of those 5, I'll go with UT3 because I expect it to revolutionize console FPS.



Fine then, what's revolutionary about UT3?



actually I remember one small detail.. theres a hoverboard which is quite odd to see in an FPS even with vehicles.


 


 


You missed my point: you cannot create anything on the PS3. While you could make a terrible version of the editor on the PS3, you aren't going to have Visual Studio, Max, or Photoshop (or any of their equivalents). I imagine you could just somehow transfer those files onto the PS3 but I can only see that being horribly complicated (especially for distance mod teams).

As for playing things at least as well as it does on the PC, that's bullshit. When you're making a mod or level you're developing for the machine you're working on meaning if you're working on something that's better than the PS3 it won't run well if at all on the PS3. I know it might be hard for you to imagine something better than the PS3 out there now, but there is and there will be much better machines out there in four years time that will put the PS3 to shame. People are going to be making their content to be optimized for those machines, not the PS3. When you try to put something made for those onto the PS3 it just won't work.

Furthermore, PS3 code isn't the same as PC code. When the programmers are making their code for their mod chances are the same tricks that work for the PC aren't going to work for the PS3 and a lot of people aren't going to have the time to make both. If you're making a mod, you're making it to get noticed and nothing else. UT3 will not outsell the PC version (one of the few cases where PC will outsell console) and the mod community will be more active for the PS3. There will be PS3 user created content but it won't be the level of the PC content, it's just that plain and simple.


Actually, the whole point of Epic's design is that you'll be able to directly port the PC mod to the PS3.  That's the revolutionary part.

Also, I hate to break it to you but people do not mod for the latest and greatest PCs.  Modders are going to use the same specs as the game ships with most likely.  Counter-strike did not have higher requirements than HL.

You are basically trying to say they won't be able to do anything that will work on the PS3, which would kinda defeat the purpose of saying mods will work on the PS3, which is what Epic says will work.

How about you wait and see what it can do before you say it won't work? 



ckmlb said:
There's almost no way Haze will be better than those 3 games you mentioned.

Also it's not as big as those five games.

Story-wise Haze could easily be better than UT3. 



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A tough call... but Uncharted: Drake's Fortune!



windbane said:
twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:

Folklore...

But out of those 5, I'll go with UT3 because I expect it to revolutionize console FPS.


 



Fine then, what's revolutionary about UT3?


 


actually I remember one small detail.. theres a hoverboard which is quite odd to see in an FPS even with vehicles.


 


Actually, the whole point of Epic's design is that you'll be able to directly port the PC mod to the PS3. That's the revolutionary part.

Also, I hate to break it to you but people do not mod for the latest and greatest PCs. Modders are going to use the same specs as the game ships with most likely. Counter-strike did not have higher requirements than HL.

You are basically trying to say they won't be able to do anything that will work on the PS3, which would kinda defeat the purpose of saying mods will work on the PS3, which is what Epic says will work.

How about you wait and see what it can do before you say it won't work?


Have you ever made a completed mod? No? Ok then, I have made several.

When they are optimizinf framerate, they do it for the machine they are working on, be that PC or PS3. In four years from now, they are going to be working their hardest to make whatever particular level as good as possible optimized for that machine. When they test their framerate they are going to run the level and make sure everything runs smoothly there, they're not going to say well (think Gomer Pile voice here) I guess since the minimum specs are this this game could run well on that, they are going to say x mod or level was developed on or for this machine and those are the minimum specs.

And as for the easy porting and modding, we will see. I still have serious trouble believing that the coding side will be as easy as they say it is. The art and level design sides I don't have any problem with, but the programming have to muck around in the code and make their own code unique to the UT platform that I don't think it's going to work well at all. I could be completely wrong about this, but I don't think I am.

-edit-
Long quote trees make me happy



twesterm said:
windbane said:
twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:

 


 


Fine then, what's revolutionary about UT3?



actually I remember one small detail.. theres a hoverboard which is quite odd to see in an FPS even with vehicles.


A hoverboard is all you've got? Yeah, a new vehicle that has been done in other games, I sure am owned. Owned to max. Burn and all. Ouch.

I'm not saying UT3 is a bad game, far from it, I'm just saying it's not revolutionary, even for a console. It's only building on the same basic Unreal gameplay that was revolutionary when it came out, now it's only just a sequel. I've played UT3 and I've worked in UE3 and it's not revolutionary as far as the user end goes. It's good but people are in for a surprise when they find out they've been so excited over the same UT they've been playing for years with updated graphics, some updated weapons, and some new game modes. PS3 owners who are playing this with a controller (because not nearly all will have keyboards) are going to be in for a huge shock when they realize the game is too fast for a controller, they're getting owned by people with a mouse/keyboard, and they more than likely won't even be able to bunny hop effectively. People who enjoy creating content will of course be in for a treat, but that's not going to be for the PS3 version.

 





Have you ever made a completed mod? No? Ok then, I have made several.

When they are optimizinf framerate, they do it for the machine they are working on, be that PC or PS3. In four years from now, they are going to be working their hardest to make whatever particular level as good as possible optimized for that machine. When they test their framerate they are going to run the level and make sure everything runs smoothly there, they're not going to say well (think Gomer Pile voice here) I guess since the minimum specs are this this game could run well on that, they are going to say x mod or level was developed on or for this machine and those are the minimum specs.

And as for the easy porting and modding, we will see. I still have serious trouble believing that the coding side will be as easy as they say it is. The art and level design sides I don't have any problem with, but the programming have to muck around in the code and make their own code unique to the UT platform that I don't think it's going to work well at all. I could be completely wrong about this, but I don't think I am.

-edit-
Long quote trees make me happy


 I work with the Battlefield 2: Apocolypse mod team to make that mod.. its the same specs as BF2 requires. 

 Theres been hoverboards in FPS games before? that allows you to do minor tricks?



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ssj12 said:
twesterm said:
windbane said:
twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:



Fine then, what's revolutionary about UT3?






I work with the Battlefield 2: Apocolypse mod team to make that mod.. its the same specs as BF2 requires.

Theres been hoverboards in FPS games before? that allows you to do minor tricks?


I'm pretty sure there have seen hover boards before, if not, it's not like they're hard to do. There are already hovering vehicles in UT2k4 so just extend off those, limit the altitude and add a few other minor things and you have yourself a hover board. The tricks would mainly just be animations I assume that do whatever the desired effect is.  It's not that difficult (more tedious and time consuming than hard).

What kind of machines are you developing your BF mod on? Do you have a machine with those specs to test it on-- specifically the LD's? I sure hope so...

And Kber, long quote trees are fun! :-p

-edit-
Also, I'm asking about finished mods. Mods get started up all the time but many of those get abandoned for many different reasons. It's a pretty major accomplishment to finish one, especially a distance once, and good job if you have.