Outcast said:
makingmusic476 said:
Outcast said: Let's face it, Killzone 2 doesn't deserve to get perfect scores. I know this will score higher than Resistance 2 but it's not fair at all. R2 innovated in so many ways - what is K2 doing for the genre? Nothing. All I've seen in regards to innovation is a cover system which, let's face it, people will never remember to use. Sure it looks alright but beyond that there's nothing else. You can't keep giving the same game perfect scores every time it's released under a new name. It shouldn't score as highly as COD4, TF2 or R2 if there was any justice.
Let's hope once this game manages to lose Sony millions of the huge budget they've spent on it, they'll make something interesting. That's if they haven't gone bankrupt before then. |
Resistance 2 may be more innovative (and that is quite arguable), but it certainly isn't more fun. Based on what I've played of each, at least.
Ultimately the enjoyability of a game is what should determine it's score, in my opinion.
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Yes, but how long are the same repetitive shooting mechanics going to be fun for? The Playstation generation are acting like FPS games and online multiplayer are a whole new thing. Killzone 2 is the same old crap dressed up with sparkles and motion blur and should be scored as such.
And R2 is FAR more innovative in about as many ways as an FPS can be these days, I don't see how you can argue that.
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Repetitive shooting mechanices? Resistance 2's controls are similar to any Halo game, the only difference being its unique weapons. If anything, Kilzone 2 is far more unique in this regard, with its emphasis on weight and inertia in its movement and aiming.
As for which is more innovative, both have their unique qualities.
Resistance 2:
- Seperate 8 player co-op campaign, with varying level design each playthrough.
- Squad-based multiplayer with varying objectives per squad.
- 60 man multiplayer, a first on consoles (but not innovative at all when looking into the PC realm).
Killzone 2:
- Entirely first person cover system in singleplayer.
- A blend of TF2's class system with CoD4's progression system in multiplayer.
- The ability to mix and match the abilities of each class via the Badges system.
- Warzone multiplayer mode with seemless rounds.
- An in-depth clan system allowing you to bet on matches with in-game points.
- Having the Sixaxis effect the stability of your aim while sniping (a minor point, but cool nonetheless).