I'm hoping that the multiplayer has been tweaked and polished. The beta was pretty fun and it's been kind of difficult to go to other multiplayer games now.
However, issues like team balancing, frame rate, and lag made the beta frustrating at times.
If these things have been fixed, I might just have to scrap some money together and grab it as soon as possible.
Team balancing could be turned on in the beta, it was one of the options. Most people like to be able to choose their team, though.
I never had any problems with lag and rarely any freamrate issues.
I know, but it wasn't a requirement. I would say team balancing should be forced on if you're going to have a ranked server. Of course, balanding the map design can help too (like the Helghast spawn exits in Radec Academy and Blood Gracht). I'd rather not have the beta repeat itself where there would be 10 Helghast vs 22 ISA.
Lag problems probably stemmed from people from a certain region playing in a different region. Especially throughout the second phase of the beta, it would take at least a second before any of my shots actually connected to a target. Too many times there would be dual kill (I take out somebody and they take out me at about the same time). There was also numerous times where I'd hit somebody a lot of times, they'd turn around and kill me, and then they'd die from my shots a second or two later (rarely it could take up to 10 seconds later).
As for the frame rate..... 32 players in Blood Gracht and the Radec Academy level could make the frame rate sluggish.
Also, if you remember the Helghast eyes vs the ISA blue lights, it looks like the ISA's lights have been made a lot brighter and it shows a new map (the desert?).
(look around the 12:30 mark)
Weren't all servers ranked servers? The top players will just be the ones that play the most because it's totals instead of percentages. I was in the top 5 in the beta but I wouldn't claim to be the 5th best or better. Anyway, I liked being able to choose sides and didn't find a problem most of the time. Perhaps if you are going to play Warzone, but I ended up playing more Bodycount where it's actually easier to win if you are outnumbered (or, at least more fun to me, but usually easier, too).
I dunno, I stayed up all night many times in the beta so I played in European servers a lot and still didn't have much lag. I played with Marielli a lot (another top 5 guy), and I know for a fact he was italian because I tried to talk to him. I never had lag problems with him. I do know that they planned for the game to have same-time kills, and you can shoot a tiny bit after you die. Perhaps that is part of it.
Again, I played a lot of servers that were full and had very little framerate problems, even when boosting and with explosions going off.
The biggest problems were all the crashes and that half a week where the scores weren't being updated. I hope they have resolved those issues.
GG already confirmed that the ISA would have blue lights similar to the Helghast's red to make it fair. Oddly, a lot of the top players always played Helghast to prove it didn't matter 99% of the time.
Perhaps all the games were ranked. I'm not saying people shouldn't be able to choose what team they want to be on, but that shouldn't mean that one team can have double the players of the other team. I didn't really care for the single mode games, I preferred Warzone because they lasted longer and changed up the objectives.
As far as lag is concerned like I said, what I felt was mainly just a slight delay in my shots detecting and in some cases, a few seconds.
Then for the frame rate, maybe you stayed out of the most intense action, but the frame rate would chug a little bit in 32 player matches in Blood Gracht and Radec Academy. Especially in Blood Gracht since it's ment for 16 players max.
I know that GG confirmed the ISA lights, I was just showing that we can see it in action now... And they're a whole lot brighter now.