alpha_dk said: So, if the Zelda designers want to keep an overarching narrative going, they need to enforce artificial barriers to going places the story is not ready for yet. Fallout 3, through its game design, can enforce this through overpowered enemies. Zelda cannot, without losing its innate Zelda-like combat.
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Overpowered enemies? In Fallout 3?
Unless you manage to run into one of the few Deathclaw nests in the game or start a fight with the Outcasts, I don't see how you could run into anything you can't beat, even in the early stages.
The raiders are pretty much pussies unless you've been deliberately ignoring your weapon skills, no wild animal can stand up to you short of a Yao Guai, the Orc Marauders that have nothing in common with Super Mutants are a joke until more Brutes start spawning (at about character level 10) - and the Enclave doesn't even show up until you advance the main story far enough, which you may never do since it's so weak anyway.
And just in case you run into trouble: Circle Strafing + VATS = Victory. Works against any and all non-human targets, including Deathclaws if you're careful enough.
And for the record: I had a silenced 10mm pistol, several hunting and assault rifles, grenades, mines, a freakin' GATLING LASER, and a solid set of combat armor after about 2½ hours of gameplay. Honestly, the game's actively trying to drown you in guns and munitions. How anyone could have overpowering combat-related problems in Fallout 3 is beyond me.
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