johnsobas said:
Max King of the Wild said:
TacoBoy49 said: I think your mistaking LBP with a nds game like Imagine: teacher. LBPcannot have profited on 250k in sales. At least on this planet. |
your wrong about everything else in this thread so why wouldnt you be wrong about this? Are you goin for a record for how many times a user has been wrong in a thread? 25 developers dont require much money.
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no, if a game like LBP profited at 250k everyone would be making video games because it's pretty damn easy to get a game like that to sell 250k. Not only that but the advertising budget for LBP must have been massive. If Sony actually made that much profit on their software then they must be losing an absolutely massive amount of money on the hardware.
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Most studios have more than 25 employees. PD = 110
mike_intellivision - estimate - 2007... yup good enough for me. and im sure halo had nothing to do with that. or uncharted. which I expect uncharted 2 development cost to drasticly decrease. I read "average cost of HD games in 2007 were 15million" so let me change this part. "I'm sure Gran Turismo 5, Killzone 2, Uncharted, FF13(which was still exclusive in 07) and MGS4 have nothing to do with that" which most of those games are 1st party,
27 dollars goes to developers 250k tmes 27 = 6,750,000 divide that by 25 = 270k per person for the game... doesnt sound reasonable for a very small studio with noprevious work to pay tha much?
10 + 10 +10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 100 = 200/11 = 18
^ that does not mean that most of the numbers were 18.