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Forums - Nintendo Discussion - Is the Wii stronger than the original Xbox, if so..

Legend11 said:
HappySqurriel said:
Legend11 said:
Darc Requiem said:
I hope everyone in this thread realizes that Lucas Arts had to can the Rogue Squadron 2 and 3 ports to the original X-box because the X-box was not able to run the games.


Do you have a link to back up that claim because it sounds pretty ridiculous to me.

Since the Rogue Squadren games were built as a showcase for the architecture of the Gamecube it isn't unreasonable to expect that a straight foward port couldn't be done without serious downgrades, and it is entirely reasonable to expect that Lucasarts was unwilling to devote hundreds of thousands (or millions) of dollars to rework content to produce a similar quality result on the XBox for the sales the game would likely get.


Wasn't Resident Evil 4 also made from the ground up for the Gamecube?  The PS2 which was significantly weaker didn't exactly do a horrible job when it was ported to it.  The Xbox is significantly more powerful than the PS2 and had the best version of every multi-platform game made (Splinter Cell for example was downgraded from the Xbox to the Gamecube) so I just find it hard to believe the system couldn't handle Rogue Squadron 2 and 3.

The PS2 version was heavily reworked and still had several, very large and noticeable, downgrades ... and the PC version required a high end Geforce FX (Geforce 5) to play the game at a similar quality level to the Gamecube, while the XBox 360 only had a modified Geforce 3 GPU.



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Legend11 said:
HappySqurriel said:
Legend11 said:
Darc Requiem said:
I hope everyone in this thread realizes that Lucas Arts had to can the Rogue Squadron 2 and 3 ports to the original X-box because the X-box was not able to run the games.


Do you have a link to back up that claim because it sounds pretty ridiculous to me.

Since the Rogue Squadren games were built as a showcase for the architecture of the Gamecube it isn't unreasonable to expect that a straight foward port couldn't be done without serious downgrades, and it is entirely reasonable to expect that Lucasarts was unwilling to devote hundreds of thousands (or millions) of dollars to rework content to produce a similar quality result on the XBox for the sales the game would likely get.


Wasn't Resident Evil 4 also made from the ground up for the Gamecube?  The PS2 which was significantly weaker didn't exactly do a horrible job when it was ported to it.  The Xbox is significantly more powerful than the PS2 and had the best version of every multi-platform game made (Splinter Cell for example was downgraded from the Xbox to the Gamecube) so I just find it hard to believe the system couldn't handle Rogue Squadron 2 and 3.

It was an old IGN Xbox article. I'll have to find it. I didn't realized they've removed the X-box channel completely. When I find it, I'll post it. As for PS2 RE4 comparision, you do realize that the GC version of the game had double the polygon count right? Leon's model was 10,000 polygons on Gamecube and 5,000 on PS2. In additon the PS2 version has lower resolution textures and nearly all of the real time lighting effect removed. Some of the real time cinematics of the GC version were the full motion video cinematics for the PS2 game.



The Xbox was undoubtedly the strongest system (from a technical standpoint) of the last generation, but I agree that some games that were tailored to certain platforms had to be reworked significantly to be 'ported' to other systems. Last generation, the advantage that the most powerful console (XBox) had over the least powerful (PS2) was minimal compared to previous generations, such as the Atari2600 generation (where the intellivision and collectovision were both superior, albeit newer). That said, I can believe that a ported GC game would run choppy on an Xbox if it wasn't reworked to fit the hardware, simply because there wasn't really an enormous amount of horsepower difference between systems last generation.



Hardware is only a means to enjoy great games!