Tuulikk said:
Just some comments in your post.
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Oh, I did forget the swath of former gamers returning with the Wii. They were part of the plan Nintendo had with the Wii--bring those former gamers out of retirement, so to speak. Many gamers who "retired" during any of the previous generations will likely see the Wii as a novel way to return to the fold--especially since it has the ability to allow many to revisit their classic gaming memories.
I know a lot of fools dismissed Wind Waker due to it's graphical overhaul, but that's not at all why I feel that it's one of the weakest entries in the series. Like I said, it was way too easy, there were too many hearts, and too many pathetic fetch-quests--most of them for unnecessary heart pieces or rupees. Frankly, I thought Wind Waker's presentation was brilliant. Some absolutely gorgeous animation and some great atmosphere, and of course, it's relation to Ocarina of Time. I also felt that the final battle with Ganon undersea with the ocean pouring in was one of the best battles of the series. But the game fell too far short in too many ways. Sailing took forever, and for as large as that world was, it just felt so empty. Bosses were all push-overs and puzzles were more obvious to solve than probably any other time in the series' history.
This year will show us just how many hardcore gamers there are on the Wii. And there will be plenty of reasons for hold-out hardcore gamers to finally adopt the system. Hopefully, the seemingly solid and impressive initial line-up of titles won't peter out halfway through the year like they did in 2008. We started with No More Heroes, and then moved to Smash Bros, then Mario Kart and then Wii Fit--Nintendo seemed to be on a roll churning out some higher quality titles. Then, nearly nothing. Part of spring, all of summer, part of fall--the hits had vanished. Hopefully it won't be the same this year. That will be an important part of snagging dollars from the hardcore hold-outs.