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Is the Wii stronger than the original Xbox, if so..

Forums - Nintendo Discussion - Is the Wii stronger than the original Xbox, if so..

So this is the thread where I can post bullshots ?



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

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the wii had yet to be pushed to its limits by anyone yet. big name titles are getting better though. mario galaxy was pretty nice looking and im pretty impressed by the speed and look of sonic unleashed for wii too.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

the wii is 2 times stronger than the gamecube, that means the wii is capable of outdoing the best looking gamecube game twice, that would be twlilight princess and RE4 times 2 and no game in wii, not even galaxy has done it



 

We're seeing more better-looking games in the pipe for 2009. The Conduit, Sonic Black Knight, Monster Hunter 3 Tri, Fragile, Deadly Creatures. All excellent, but still not quite at that sheer level of technological achievement that can put arguments to rest

 

But we have to remember that certain high-end Xbox games ran in HD, something that the Wii isn't capable of, whether because the GPU can't handle the fillrate, or simply because it's a built-in limit that couldn't be surpassed without significant homebrew tweaking (which defeats the purpose), there's going to be that disadvantage



Monster Hunter: pissing me off since 2010.

@Rajendra: I used square for the reason it forms developement budget. We'd have a box if we'd include advertizing and funny shaped objects if we'd cut "complexity" into different segments.

You may have asked the wrong question, about why Wii isn't getting games with short campains and high graphics, it's more like why PS360 are getting the games. In the same way the devs/publishers think that Wii owners don't care about graphics, they think that's the only thing that matters for HD console owners (notice how everyone gets shafted), when too much of the budget is targeted to the graphics. Of course, Wii will be getting those games too, now Conduit as an example (i'd recall it was kind of short), but since there's not much competition, it will propably pay off.

As for the games with relatively lower cost in graphics and higher in the complexity side, like NMH or the PS2 ports, they never were supposed to sell in big numbers. NMH has its artstyle, where you can have "bigger production value graphics" for cheaper, just like SMG has cartoony artstyle, whics saves a lot in costs. Ultimately, it's better to have more gameplay with lesser graphics, if the gameplay is good.

@Vagabond: Actually, since you mentioned Wiis tech, you can find what it's designed for from the power consumption level. Keep in mind that Wii and 360 pretty much share the same tech, with the difference that in 360 the tech is used to squeeze high performance out of it, while Wiis focus for the tech is to be efficient.
So, what you may want to say, is that the debate isn't about tech, but performance.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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We didn't see the DS topping the 5th gen regularly until two or three years later as well.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

You always think that the Wii being 2 times as powerful as the Cube assures it 2 times more performance ...but thats wrong.

First the Wii displays graphics at 480p ....that requires a lot more processing power to display pretty much the same graphics but in progressive scan.It must also control the wiimotes and related software etc .And you need big improvements in performance to see big differences in screen.

Unfortunately ,the Wii being 2 times stronger that the Cube is not enough to show significant changes in graphics .

Look at it this way ,for the Xbox360 to show significant changes over the Xbox 1 it is nearly 15 times as powerful ...and the Xbox 1 was more powerful that the Cube to start with.And if we go to the PS3 we go for an astonishing 8 3200mhz processors against a single 295mhz one ...sure the SPUs arent as complete as a full CPU more like specialized units but we could say that it is at least 35 times as powerful .Twice just isnt enough to see diferences .



Diomedes1976 said:
You always think that the Wii being 2 times as powerful as the Cube assures it 2 times more performance ...but thats wrong.

First the Wii displays graphics at 480p ....that requires a lot more processing power to display pretty much the same graphics but in progressive scan.It must also control the wiimotes and related software etc .And you need big improvements in performance to see big differences in screen.

Unfortunately ,the Wii being 2 times stronger that the Cube is not enough to show significant changes in graphics .

Look at it this way ,for the Xbox360 to show significant changes over the Xbox 1 it is nearly 15 times as powerful ...and the Xbox 1 was more powerful that the Cube to start with.And if we go to the PS3 we go for an astonishing 8 3200mhz processors against a single 295mhz one ...sure the SPUs arent as complete as a full CPU more like specialized units but we could say that it is at least 35 times as powerful .Twice just isnt enough to see diferences .

 

So it somehow takes twice the processing power to display a Wii game in 480p than it took to display a Gamecube game in 480p? Your thoughts are interesting, can I subscribe to your newsletter?

 



Diomedes1976 said:
You always think that the Wii being 2 times as powerful as the Cube assures it 2 times more performance ...but thats wrong.

First the Wii displays graphics at 480p ....that requires a lot more processing power to display pretty much the same graphics but in progressive scan.It must also control the wiimotes and related software etc .And you need big improvements in performance to see big differences in screen.

Unfortunately ,the Wii being 2 times stronger that the Cube is not enough to show significant changes in graphics .

Look at it this way ,for the Xbox360 to show significant changes over the Xbox 1 it is nearly 15 times as powerful ...and the Xbox 1 was more powerful that the Cube to start with.And if we go to the PS3 we go for an astonishing 8 3200mhz processors against a single 295mhz one ...sure the SPUs arent as complete as a full CPU more like specialized units but we could say that it is at least 35 times as powerful .Twice just isnt enough to see diferences .

 

Mostly I am in agreement with Diomedes1976 here, except that I'll point out, before opposing arguers do, that, actually, most GC games also ran at 480p.  The only real difference is that the Wii tends to have titles that render in anamorphic widescreen (wide pixels), whereas the GameCube did not have many such titles (Starfox Adventures is about the only one I can even think of).  In any case, anamorphic widescreen is the same number of pixels, so... The Wii does have 1.7x the clockrate of the GC's GPU... but... that doesn't really translate to anything more than a slightly better fill and vertex processing rate.  Its better, but, as dismedes1976 states above, its not the landslide needed to jump generations.



Groucho said:
Diomedes1976 said:
You always think that the Wii being 2 times as powerful as the Cube assures it 2 times more performance ...but thats wrong.

First the Wii displays graphics at 480p ....that requires a lot more processing power to display pretty much the same graphics but in progressive scan.It must also control the wiimotes and related software etc .And you need big improvements in performance to see big differences in screen.

Unfortunately ,the Wii being 2 times stronger that the Cube is not enough to show significant changes in graphics .

Look at it this way ,for the Xbox360 to show significant changes over the Xbox 1 it is nearly 15 times as powerful ...and the Xbox 1 was more powerful that the Cube to start with.And if we go to the PS3 we go for an astonishing 8 3200mhz processors against a single 295mhz one ...sure the SPUs arent as complete as a full CPU more like specialized units but we could say that it is at least 35 times as powerful .Twice just isnt enough to see diferences .

 

Mostly I am in agreement with Diomedes1976 here, except that I'll point out, before opposing arguers do, that, actually, most GC games also ran at 480p.  The only real difference is that the Wii tends to have titles that render in anamorphic widescreen (wide pixels), whereas the GameCube did not have many such titles (Starfox Adventures is about the only one I can even think of).  In any case, anamorphic widescreen is the same number of pixels, so... The Wii does have 1.7x the clockrate of the GC's GPU... but... that doesn't really translate to anything more than a slightly better fill and vertex processing rate.  Its better, but, as dismedes1976 states above, its not the landslide needed to jump generations.

 

Unfortunately, we don't know much about the Hollywood processor except that it is twice the size of the Flipper processor (if the flipper received a die-size reduction using a 90nm process) and it runs at 1.5 times the clock speed of the Flipper processor ... We can speculate about what changes Nintendo made to their GPU, but I think the safe bet is they made modifications to improve performance of some sort.

Now, being that the Wii is more powerful than the Gamecube and the Gamecube was more powerful than the PS2, Wii games that do not achieve similar performance to good looking PS2 games can be blamed entirely on developers who haven't tried to push the Wii's hardware; unfortunately, this represents the bulk of third party games. Ultimately, when you look at the best looking PS2 and Gamecube games and consider the enhancements that are possible because of the additional capabilities of the Wii there is nothing saying the Wii can't have some very nice looking games.