theword said:
There are a number of risks that MS and Sony will need to carefully weight if they choose to play safe and not push performance limits: 1) Nintendo may sneak up and push performance limit this time. 2) Either MS or Sony still want to push limit, thereby forcing the other to keep up. 3) It won't be easy to invent something that will "wow" people like the Wiimote Some people may argue what Nintendo did was really pushing the limit of user interaction. So if MS and Sony want to compete in the same way, they will need to push this type of limit much further.
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Although I agree that any of the console manufacturers could attept to produce a graphical powerhouse console, I still don't think they would take a similar approach to how the XBox 360 or PS3 was produceed.
I'm certain people will disagree with me, but I don't think there has ever been a console which was as powerful and as inexpensive as the Gamecube was at launch. Nintendo was so successful with the design of the Gamecube (essentially) because they took outdated hardware and modified it to match their needs ...
I really wouldn't be that surprised to see console manufacturers taking a GPU like the HD4870, increasing the number of stream processors (from 800 to somewhere between 1200 and 2400) and overclocking it (to a clock speed 1.5 to 3 times its current clock) ... If they are able to take advantage of a 28nm or 22nm process this GPU should be fairly small and inexpensive even with the modifications, shouldn't run too hot even though it is overclocked, and should be at about the peek of the performance per dollar curve.