Honestly, I don't see how Sony wouldn't be able to afford a price cut in 2009. Sales and profits from PS3, PSP, PSN and Home software along with PSP hardware are continuing to rise for Sony and are at the very least consolidating for the lowering PS2 software and hardware profits. The only real remaining factor is PS3 hardware which is at the breaking point of profitibility.
Back in 2006 when the PS3 launched, it was estimated to cost Sony $840 for one 60GB model. Now, two years later, it's estimated that one 80GB model costs Sony $448 to manufacture. That's an average drop of $196 per year to manufacture. Assuming that most of the steps to bring down the initial PS3's price have already been taken (i.e. Emotion Engine chips, 2 USB ports) I would assume that, by the end of 2009, Sony will be able to manufacture a low-end model PS3 with 45nm Cell Processors, 45nm RSX chips, smaller/cheaper heatsinks, and the general lowering costs of manufacturing the blu-ray components, for at the very most $325. And I assume this is all just for the North American PS3's, the Japanese PS3's will probably cost even less.
The following are my suggestions for Sony and my examples on how it could actually be quite easy for Sony to issue a $100 price drop by the end of the year without breaking the bank, or even posting a loss for that matter.
1. Offer *many* more PS1 games on PSN for download.
There's an almost unlimited supply of them and they entail PURE PROFIT for Sony. I honestly don't know why Sony doesn't take better advantage of this, especially with 1st party games.
2. Keep a constant premium bundle on the market for $499.
With the 160GB Uncharted bundle, Sony already almost definitely makes a small profit on each one sold. If they can keep selling these and have them dig into the small losses made on the lower-end PS3 sales, they could reduce overall PS3 hardware losses, even if only by bits and bits at a time. Other good games to continue the bundle with are other successful 1st party games that have already paid off their own development such as Ratchet & Clank Future, LittleBigPlanet, and by the end of 2009, Resistance 2.
3. Secure late 2009 releases for major games.
Each region has an upcoming exclusive game that will push serious hardware for its particular region. North America has God of War III, Europe has Gran Turismo 5, and Japan has Final Fantasy XIII. If Sony can manage to release each of these games during or right before the holiday season, they seriously stand to turn the tide of their marketshare disadvantage. Neither Nintendo nor Microsoft likely have an upcoming game in 2009 that can move hardware like those three games will in their respective regions. Furthermore, the closer Sony can afford to release those games near Christmas, the less expensive the PS3 will be to manufacture meaning that Sony stands to lose less off hardware while gaining more off software.
4. Drop the price of all PS3 models by $100 in all regions in Q4 2009.
If Sony timed a $100 price drop alongside the release of each one of the previously mentioned games in their respective regions, they stand to earn SO much more off of software sales from the existing and expanded market that it would easily overtake any hardware losses, and that's exactly what happens almost every year for all systems. Furthermore, if they waited until the end of the year to issue a price-drop, they'll have more than enough time to make profit all year long and secure the approval of investors and major shareholders.
So what do you guys think? Is there any obvious flaws in my logic? I mean, barring a complete economic collapse, I honestly don't see how Sony couldn't afford a $100 pricedrop or a $50 pricedrop at the very least by the end of the year.