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Forums - Sony Discussion - Yahoo already writing PSP off

bdbdbd said:
@Ender: So let's see:

1. Yes i do know what logic is. Problem with the logic in your question was, that you asked will a device like DS and PSP be the futures mobile platform. The problem is, that there's no device like DS and PSP, only devices like DS or PSP. The smartphones are in the same category with PSP.

2. Actually i don't have one. But, they sell more than a billion mobile phones each year, a number that roughly equals all the games consoles and handhelds sold ever. Mobile phones should all have atleast built-in games and a huge number of the devices support Java applications. People play the games with their phones every now and them because it's easy pick them up.

3. The point is, that despite iPhone being a new product in the market, it has nothing new in it. Everything iPhone has in it, already exists in Nokia, Motorola, LG, Sony-Ericsson mobile phones. Apple is using its brand and clever marketing to make an issue about iPhone.
In the end, it was you who said that Wii is a success for the same reason iPhone will be, but the reason for Wiis success is, that Wii is different from the competition, while iPhone isn't. Not in games market and not in phones market.

@Alby: And there's also the thing that how much Sony is willing to push PSP into stores by using its other electronics as a stake. If they use their synergic advantages, PSP may very well have "extended" shelf life.

 

1)  You don't understand the word.  Whatever.

You think the psp has more in common with a smartphone than the DS?  Wow!

 

2)  Having a phone and actually using it for gaming is different.

3)  The wii wasn't the first gaming device with motion sensor technology.  All innovation is on the backs of giants.  The iPhone's design is a game changer.  I still don't understand the overall point you're trying to make.   My only point is, convergence devices like the iPhone are serious contenders for the gaming market even if they aren't graphic powerhouses.

 



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bdbdbd said:
@Leo-j: 6,5 billion. It's propably every second or third year when people change their phones on average.

 

bdbdbd is right:

 

http://news.cnet.com/8301-10784_3-9881022-7.html

 

 



Although I agree that the iPhone (and similar convergence devices) will become more and more important to gaming, I’m not too sure that they will ever be that much of a threat to the handheld gaming market the way some people anticipate.

The best way I can put this is that most PC owners have a PC which is a more powerful gaming device than the Nintendo Wii, and yet a lot of these PC owners are buying a Wii to play videogames. This isn’t to say that they don’t play PC games, but I suspect that the majority of them don’t use it as a gaming system or only play flash games and solitare.

Now, where I expect the iPhone (and other convergence devices) to thrive is by providing games which are far simpler than anything you would typically see on the Nintendo DS or PSP ... Basically, I think the most successful projects on the iPhone would be games that are more refined versions of games you would have seen on the Atari or Collecovision.



You know what would be nice? Some games to play on my PSP. Seriously there is barely anything good on the PSP.




Times Banned: 12

Press----------------> <----------------Press

HappySqurriel said:

In 2006 The PSP sold 16 Million peices of software on 7 Million units of hardware, in 2007 the PSP sold 17 Million pieces of software on 11 Million units of hardware, and in 2008 the PSP sold 15 Million pieces of software on 15 Million units of hardware.

There's really no way to spin this positively when you put it like that.

 



My Mario Kart Wii friend code: 2707-1866-0957

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NJ5 said:
HappySqurriel said:

In 2006 The PSP sold 16 Million peices of software on 7 Million units of hardware, in 2007 the PSP sold 17 Million pieces of software on 11 Million units of hardware, and in 2008 the PSP sold 15 Million pieces of software on 15 Million units of hardware.

There's really no way to spin this positively when you put it like that.

 

That's disturbing, only 1 game per console over a whole year???

 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

johnsobas said:
NJ5 said:
HappySqurriel said:

In 2006 The PSP sold 16 Million peices of software on 7 Million units of hardware, in 2007 the PSP sold 17 Million pieces of software on 11 Million units of hardware, and in 2008 the PSP sold 15 Million pieces of software on 15 Million units of hardware.

There's really no way to spin this positively when you put it like that.

 

That's disturbing, only 1 game per console over a whole year???

 

Worse than that... 1 game per new console owner only.

 



My Mario Kart Wii friend code: 2707-1866-0957

no, it's NA only. NA only has 15 million.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

johnsobas said:
no, it's NA only. NA only has 15 million.

 

 I hope your right.




@Ender:
1. Yes, PSP has more in common with smartphones that it has with DS. PSP, just as smartphones, are supposed to perform a number of different tasks, when DS has only one function.
Of course, PSP isn't as feature rich as smartphones are, but the idea of having a "one for all" device is the excact same as it is with smartphones.

In the same fashion smartphones have an impact on games industry, they have impact on digital cameras, internet browsers, laptops, internet routers, pocket radios, TV:s, GPS devices, portable music players etc. Sure every function is used by some people, but not in the same fashion as a specialised device would be.

2. This point was what i'm after. If you buy a DS, you're going to play games with it, if you buy a smartphone, you're going to call people with it and do the other stuff pretty randomly. This is also what i mentioned earlier about the mobile phones games market, which has been very profitable for some developers, Square Enix for example, but it's not huge in revenue.
Basically we are talking about the same issue as flash games on PC. They are the most played games, but the revenue is small in comparision to the "bigger" games market.

3. Perhaps Wii wasn't the first gaming machine with motion controls, but it's irrelevant for Wiis success. Wii was designed to be different from the competition, which isn't the case with iPhone. The situation with iPhone is the same, if Wii had been a similar console with PS360.

To understand iPhone, you need to understand the strategy Apple is using with it. First Apple entered the market using its iPod brand and what iPhone essentially is, is an "iPod talk", an upgraded iPod. Apple tried to use disruptive strategy at first with it, by having a gimped down product with the first iPhone. It apparently failed and the second iPhone is now using the same strategy as Apple is using with Macs, where Apple doesn't sell cheap low end products or the most expensive high end products, which has only a niche share. All the Macs seem to fit into segment, where you can sell them in volume and have decent profit margin per unit sold.
Now, iPhone also is targeted at the segment, where you can sell the phone in decent volume, but at the same time have decent profit margin.
The strategy Apple is using works well in a market where the existing competitors are trying to beat the shit out of each other when trying to gain market share.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.