Is it desperation to show that Wiimote controls are good? or were the controls without the Wiimote were THAT much WORSE? I can't think of any other reason.
Okay, this is a game where a bunch of people are trying to chase you down and KILL you. Whose bright idea was it to make it so you have to CHOOSE between moving and fighting? I just don't see the logic here. I love the fact that you can aim your gun with the Wiimote, but since it has no affect on where the camera is aimed, I feel like I'm stuck in a neck brace.
I've only been playing an hour or so. MAYBE the controls will grow on me. but I've already gotten to the second typewriter, and dealt with the first chainsaw guy. I'm not frustrated over the game being hard because of the crap controls, I'm frustrated over how the controls are killing my immersion in the game.
The chainsaw guy is supposed to be scary, and heck, I think I would find him scary, he can kill you in one shot after all. I'd be scared if I was in a situation where I could move properly, and the enemy could STILL kill me, but through the 3 odd times he killed me, I was only left with the impression that I wouldn't have died at all if I had proper control of my character.
I think a big issue is the lack of a Walk/Strafe option. You're limited to Walk/Turn, and those controls can work, but not when you're LIMITED to only that. In FPS and even a few TPS(3rd person) you have it set up for a walk/strafe as your movement, and you aim to turn. This allows you to move in pretty much any direction in relation to where you're aiming. Then there are games like Zelda, who still use the Walk/Turn as the basic control style, but since Zelda uses MELEE as its primary attack method, that's not as big of an issue. Furthermore, there is the lockon option in Zelda, which allows you to keep your aim bound to your target, but even more importantly, it shifts your movement into a Walk/Strafe style.
I really think RE4Wii would have done best to use that Zelda method, even if discarding the lockon part, the Z button should have allowed you to shift into a Walk/Strafe control style. Currently, it lets you run. Run? Why RUN? We have a control stick people! If I want to chose between walking and running I could just press the analog stick a little to walk, or a lot to run. Didn't we learn anything from MARIO 64!? It was only more than 10 years old at the time, people!
I can understand the need to stand still to fire your gun, okay, you're trying to aim, and it's harder to do that when you're moving, so Leon's natural tendency is to stand his ground and concentrate on aiming, but what about when he uses the knife? The whole point is that you stay MOBILE while using one! I tried to run up to an enemy and slice him, instead I stopped short, and started swinging at the ground while the enemy caved my head in with an axe. Lovely. Yes, I know that you can get a quick slash by using the Wiimote alone, but still the point was to get a STRONG slash. I have to stand still to do that? That is completely contradictory to human nature and basic physics.
Also, other irritating things that seem to be separate from the controls: I've already gotten a few "headshots" but they seem to occur entirely randomly when I shoot someone in the head. Is there a specific spot on the head that I should be aiming for? I've also noticed that when I shoot someone, it seems better to wait for them to start to recover before shooting them, as all bullets until then seem to have less than half the punch, if any. This doesn't seem to be the case with the Chainsaw guy, as that period where the bullets have no noticeable effect will last even through when he starts to run at you again.
Seriously, am I missing something here? I haven't played any of the other RE games, but I don't think I'm hating on the game simply cause I haven't played the others. If anything, I feel like other people must be giving this game a pass on controls that are barely adequate simply cause they enjoy the storyline that much, which I haven't been able to get into yet because of my frustration with the controls.
Currently wrapped up in: Half Life, Portal, and User Created Source Mods