Game_boy said: Does that trick of setting all four players to CPU and leaving them to unlock all the minigames still work? I'll buy it if it does. |
Why not just download a save and copy it over?
Game_boy said: Does that trick of setting all four players to CPU and leaving them to unlock all the minigames still work? I'll buy it if it does. |
Why not just download a save and copy it over?
steven787 said: I mean this out of genuine interest, not trying to make a point. I am also not talking about violence in video games and kids... I don't have kids, I don't care to. Shooting arrows in Zelda, was one of the most immersive violent things I have done in a VG, pointing and Wii-mote sound was really viceral. So my question: What is it that makes the violence of Zelda, different than the Violence of Metroid, to you? Or Golden Eye? Or a game like Heavenly Sword? Or any "violent game" you can relate to? Is it blood? Is it because of the time period? I really don't understand how people differentiate. (Mind you, I am not talking about games with extreme gore or anything like that, just action fantasy violence of Zelda vs. something similar to the games I listed.) |
Good question. I do like space shooters like Gradius or R-Type, and I even played Street Fighter II as a kid. Plus Zelda, you mentioned it.
Realistic violence and brutality is my problem, probably. Don't laugh, but Zelda:TP already contained some bits I didn't like: Link's "finishing stab" and the animation of Wolf-Link ripping out the Poe's heart. That aside, Zelda doesn't center on battle and brutality, other than games with "war" in their titles.
But the games you mentioned surely are not the worst in that respect, they're just not my cup of tea (and "Heavenly Sword" is a bit a of a stupid pre-adolescent name, just like "Gears of WAR" or "BioSCHOCK!!!" or "KILLZONE!11!!!1!!").
Currently playing: NSMB (Wii)
About Us |
Terms of Use |
Privacy Policy |
Advertise |
Staff |
Contact
Display As Desktop
Display As Mobile
© 2006-2024 VGChartz Ltd. All rights reserved.