Quantcast
What happend to Sixaxis motion abilities?

Forums - Gaming Discussion - What happend to Sixaxis motion abilities?

Everyone who has played Heavenly sword should know what I'm talking about.

Well what happend?At Heavenly Sword,by continuing to hold the fire button you can control Kai's arrow midflight in slow motion by tilting the Sixaxis left, right, up, and down. Nariko has a few levels like this where she mans a cannon and wields a rocket launcher as well. Kai's sections are sometimes a tad too long, but it's quite satisfying to guide an arrow across a level and then land it in a soldier's groin or head.

I used this to make my friends buy Ps3.We laughed so hard when they tried first time :P

So what the hell happend to this??



 

 

Take my love, take my land..

Around the Network

I don't know, but it was sick in Heavenly Sword for sure. I liked it in Uncharted as well but Folklore was the best incorporation I have seen so far.



perpride said:
I don't know, but it was sick in Heavenly Sword for sure. I liked it in Uncharted as well but Folklore was the best incorporation I have seen so far.

 

so true



Resistance owns!!!!!111 one!

perpride said:
I don't know, but it was sick in Heavenly Sword for sure. I liked it in Uncharted as well but Folklore was the best incorporation I have seen so far.

Agreed. Another fun part was the scenes where you are falling in Ratchet & Clank Future: ToD.

Should be plenty of Sixaxis use with some of the games coming out next year. :)

 



Nice to see people admitting they would love motion controls in their games like on the Wii. :)



Around the Network
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 



I play BOWNLING better on PS3 than on WII, so much fun with friends playing online.
I think sisaxis can work, not so precise AS Wii motion sensor, but, is FUN, a lot FUN :)



PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..

axumblade said:
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 

 

Not sure if you're aware of this, but the Wii controller has both IR and tilt (gyroscopic) motion sensitivity.  IR is used for mouse pointer / shooting a target - the gyros are uses for most everything else (like swinging a bat or sword etc).



i like the use of the six axis in Resistance Fall of Man.



C8 said:
axumblade said:
llewdebkram said:
Nice to see people admitting they would love motion controls in their games like on the Wii. :)

I prefer the tilt action to the IR motion sensitivity. Both are really cool but I just prefer the way the sixaxis feels more.

 

 

Not sure if you're aware of this, but the Wii controller has both IR and tilt (gyroscopic) motion sensitivity.  IR is used for mouse pointer / shooting a target - the gyros are uses for most everything else (like swinging a bat or sword etc).

yeah. I still prefer just the tilt motion. Of course, with no real decent place to put my sensor bar, it tends to fall over all the time...so that very well could be the simple reasoning behind my preference to tilting the controller. :p