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Forums - Sales Discussion - LBP - Not so long legs after all?

Gabriel84 said:
I mean Lego Indiana Jones and kungfu panda on xbox r outselling it in others :P isn't it amusing? :)

 

 It's amusing that you think its amusing.



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I am amused.



Currently playing on PS3: God of War III

Currently playing on Xbox360: Final Fantasy XIII

Currently playing on NDS: Chrono Trigger

NintendoMonopoly said:
Godot said:
jesus kung fu magic said:

Who said it was going to have long legs?

Who said it was going to be a huge success and sell 10 million copies?

Who told you these lies?

 

 

A lot of people on this site.

         Isn't it crazy how ppl on here were saying it had a great launch after all the absurd predictions they were making and then were saying it's 3rd week (well 2nd, because of course we have to add 0 week and the 1st week together) was proof of it's guaranteed never-ending legs? All the while, those same ppl were saying Wii Music bombed hard and had no legs, yet it looks like Wii Music could end up distancing itself from LBP. All of sudden, it's something amazing, that a new IP could reach 1 mil, as fast as it did. It's not like there haven't been countless original ips in the past, that have done the same, with less attention drawn to them.

          Pay no attention to the intense PR work on Sony's behalf, the ridiciulous critical acclaim, unrepresented stark raving mad fanboy hype, giant ad campaign months in advance, the bundles, or the fact that Sony made the Sackboys their new mascot. Kind of underwhelming upfront sales for a mascot game, so far. Wii Music was in the exact opposite situation, being universally critically panned (even by some, before getting their hands on it), epic anti-hype by what seemed like almost everyone (ppl that didn't own the system, core gamers that did, and even casuals that love mini-games), and multiple 1st/2nd party games to compete against, that never stop selling. LBP may not of had the biggest budget for a HD game, but I'm pretty certain Wii Music's was much smaller and the ad campaign was slightly smaller, too. Ninty didn't even start advertising, right up until when the game was out. No one expected Wii Music to be anywhere nearly as successful as other 1st party titles, but come on. If some ppl are saying their still impressed with LBP sales, can't they at least respect Wii Music's sales, too. That's some really impressive hypocracy.

        There's nothing wrong with hyping a game, that has gameplay or concepts, that interest you, or trying to encourage development of an underrepresented genre/style of game on your system, but ranting for months on end, non-stop about the crazy sales, it's going to have and then acting like it's still doing phenomenal, when it doesn't come close to living up to your sales expectations, is b3yond childish and ruins any credibility you might of had. Given, I know this was the only site where this happened. In fact, I'm sure it was going on half the game forums, but here we have #'s.

        Anyways, I'm sure it well do ok, just not anywhere close, to not what so many where expecting from it.

 

Well what do you do when your dead wrong? You try to completly divert your arguement of lbp selling millions and being huge to selling alright for a new ip and "will" have great legs and settle for 2-3 million.

The funniest thing the J man read was that lbp would sell an established franchise , fable 2. Look where they stand against each other , fable 2 is nearing 2 mill and reached a mill in 1 week after launch and lbp is limping out the gates and only now is reaching 1 mill after 6 weeks.

Fanboys need to shut the hell up and post logically is the jist of this post.

 



N64 is the ONLY console of the fifth generation!!!

SONY needs to get their shit right and let the public so more of the game, and I mean MORE. Advertising for SONY is poor...... there is often alot of it, it just happens to suck....



4 ≈ One

tombi123 said:
Kasz216 said:
Max King of the Wild said:
Kasz216 said:
DMeisterJ said:
1 million in five weeks.

/thread.

Did it still?

I mean... NPD says VGchartz was over in the US.


The first 5 weeks appear to be at 356K for the US according to NPD

VS our 44,7807.

Would put us a little over 9K over. 

Which would mean LBP would be actually a little under a million currently.

 

Ignoring Canada and Mexico? (Does NPD track bundles?)

Bundles no.  Though were there even LBP bundles in NA?

Good point about Canada.  Not really mexico though. 

PS3 is proportionally less strong in Canada and espiecially mexico though.

So it'd still be a lot more likely that LBP didn't reach the Mil till week 6.

 

 

If we add 10% of NPD to the NPD figures for USA only, that gives 390K. Which puts VGC 50K over. It still reached 1M 5 weeks after the NA release. 

Plus it has only been released in Europe for 4 weeks...

Adding 10% however is misleading for the PS3.  Since the PS3 is less represented in Canada and Mexico then the Wii and 360. 

The source mentioned it a while back.

I think he said it was more like 5ish percent since the PS3 hasn't even launched.

For Wii the USA is about 85% of America's sell through, 360 is more like 90% and PS3 is more like 95% if i remember correctly.  Hence the "10%"

 



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Ender said:
I think it's funny Kasz216 and dolemit3 stated different staff sizes. ;)


Like a I said before, LBP isn't a complete flop, but it is a major disappointment.

 

Eh it was something like that.  It was well well under what most staff sizes are though.



Ok.... So 2-3 mil LTD still confirmed. I didn't see any changes... By any chance were they aiming for ala MGS sales or GTA4?



indeed.... not gigantic sales, no ultra long legs.... just another good seller, that's it



SlipperyMooseCakes said:

http://www.gamasutra.com/php-bin/news_index.php?story=21509http://www.destructoid.com/littlebigplanet-sales-are-lacking-sackboy-develops-a-drinking-problem-114548.phtml

 

During the butchered launch in October Little Big Planet sold 310,000 copies in the U.S. During the whole month of November it sold 141,000.

A sharp decline over a longer period of time to rack up sales. Not to mention in one of the most important months of the year sales wise.

 

PS3 oweners need to learn to support their exclusive products or they aren't going to stay exclusive anymore. Sony could do a bit better job of advertising though. Despite all this I do expect the sales to pick up in December. They may not be amazing sales but it should increase.

 

While that may be true for third party games, it will never be the case for Sony published games. Fortunately for Sony they have a huge array of first party studios and 3rd party games sell enough to warrant 3rd party support for the console.



 

 

Branko2166 said:
SlipperyMooseCakes said:

http://www.gamasutra.com/php-bin/news_index.php?story=21509http://www.destructoid.com/littlebigplanet-sales-are-lacking-sackboy-develops-a-drinking-problem-114548.phtml

 

During the butchered launch in October Little Big Planet sold 310,000 copies in the U.S. During the whole month of November it sold 141,000.

A sharp decline over a longer period of time to rack up sales. Not to mention in one of the most important months of the year sales wise.

 

PS3 oweners need to learn to support their exclusive products or they aren't going to stay exclusive anymore. Sony could do a bit better job of advertising though. Despite all this I do expect the sales to pick up in December. They may not be amazing sales but it should increase.

 

While that may be true for third party games, it will never be the case for Sony published games. Fortunately for Sony they have a huge array of first party studios and 3rd party games sell enough to warrant 3rd party support for the console.

         Yeah. That line left me scratching my head, too. If their 1st/2nd party titles don't sell well, it leaves less resources for them to work with, though. Less incentive to buy companies or not to downsize/sell them, as well.

          I don't know if I would say, they have a huge array of studios. I can think of 7 3rd party publishers and 1 1st party publisher that surpasses them in sales. I'm not sure, they would want, a huge array of studios on their tab, either. Just ones that are going to get the job done on a regular basis. If a company is just sitting around or costing more than they're worth, it's definitely time, to cut them lose. Is MM going to be bringing in big money consistently, long-term, or having a noticeable effect on market share or image? Time will tell.