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Forums - Gaming Discussion - IR is better FPS control than Mouse & Keyboard

Not faster.  Not more accurate.  Not for most of us.  But better.

Most gamers today think that a mouse & keyboard is a superior game control system because it gives them greater accuracy and a greater degree of control than anything else, like analogue sticks or an IR pointer like the Wiimote.  But IR is a better control mechanism for FPS' because it is closer to the actual activity involved -- pointing, like a gun, and firing.

The Holy Grail in gaming is probably Virtual Reality -- a fantasy holodeck-like scenario in which we actually personally act out and experience scenarios.  For a snowboarding game, we would actually "be snowboarding," meaning standing up, shifting weight to change direction, and experiencing the visual and aural rush of going down the mountain.  Wii Balance Board controls bring us closer to that experience, though not all the way.  Similarly, the better graphics available on HD consoles also bring us closer to that experience, which is why I can say that HD graphics are better than SD graphics.  The Wii's IR brings us closer to holding and shooting the gun in an FPS -- it is a better control mechanism for FPS' than analogue sticks.  And also better than mouse and keyboard.

If we had Virtual Reality tomorrow, many "hardcore" gamers of today would be in deep trouble.  They've been glued to their couch or computer chair, and couldn't snowboard or shoot to save their lives.  Their gaming has been devoted to developing a specific set of skills -- thumb and finger control -- which would no longer allow them to dominate the competition.  They would complain how the Virtual Reality controls allow less accuracy than the old analogue sticks, and they'd be right!  It's *harder* to aim and fire with IR than with a mouse and keyboard, especially when all of their practice has been on mouse and keyboard.  They would complain that they cannot spin around in a split-second and aim flawlessly, like they can on a computer... which is because they cannot spin around in a split-second and aim flawlessly; none of us can.  They would have less control because, like is currently true with many of Wii's control set-ups, they would have to suddenly depend on their own personal coordination and ability, which... is not the forte of the hardcore gaming community.

The Wii's more immersive control systems for games like Shaun White and FPS' in general is a first step towards Virtual Reality controls, however well they're currently being implemented.  Many self-professed hardcore gamers have reacted poorly to these kinds of controls because, having paid their dues in learning and practicing how to control everything with finger and thumb, they don't want to have to go through games where they're no-longer automatically awesome.  They want to keep us snowboarding on our thumbs and "aiming" with a mouse, just so they can keep some silly advantage and pretend that they're "skilled."

But the future is coming, and controls will continue to evolve -- away from mouse, keyboard, analogue sticks, d-pads, etc., and towards actual VR-type physical controls -- whether they like it or not.



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I had pretty high expectations for FPS on the Wii, but as of now, have been completely disappointed. Perhaps it will improve soon!



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS

Well it's not as faster but for me it feels more realistic, pointing wherever I want and the character actually moves the arms in that direction. Its more imersive, you get the sensation that indeed you're wrapt in the game. Not like having a gun pointed ALWAYS to the middle of the screen. Feels awkward...



Medal of Honor and Metroid is pretty good, but I was hopping for more, there are only a few good FPSs on the wii...



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I agree completely. The pointer is more fun and more immersive. I also enjoy that targeting control and camera control are somewhat decoupled. It adds to the immersion that bullets aren't coming out of my eyes. ;P

Finally, the wiimote is less stressful on my wrist joints than a keyboard and mouse are.



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epicurean said:
I had pretty high expectations for FPS on the Wii, but as of now, have been completely disappointed. Perhaps it will improve soon!

 

Try RE4Wii to see what the future holds! I def. agree with the original post.



I agree. Mouse/Keyboard combo is faster and more accurate, but IR controls are more true to reality.

The way I see it, an FPS using the balance board, head tracking and IR aiming, would be the best thing ever. Make Retro do it!



perpride said:
epicurean said:
I had pretty high expectations for FPS on the Wii, but as of now, have been completely disappointed. Perhaps it will improve soon!

 

Try RE4Wii to see what the future holds! I def. agree with the original post.

I would if i hadn't already beaten the game on PS2.  I'm sure there will be something else that comes out that is worthy.  I had Metroid, and it was ok, but I was expecting "ZOMG!!11!".  Maybe my expectations were just too high. 

 



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS

Bravo, Mr. Donahos! This is what I've said from the start--you may not be as accurate or fast holding the Wii-mote compared to a mouse, but it sure as hell is more fun!

One thing I'd like to see them implement is the ability to blind-fire behind you while running. They could easily accomplish this, as since blind-fire isn't accurate, they just need to know the general direction the Wii-mote's facing.



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I prefer the Wiimote just because it's not as fast as a mouse-n-keyboard. The overly quick movements you get in an old PC game like Quake II (my last attempt at PC gaming) have a jarring effect on me. Queasy in no time.

I didn't use to have this problem, but after seeing The Blair Witch in a theater, I lost the ability to sustain myself during high-intensity camera movements. Some FPS titles are dreadful for me.

Metroid Prime got me back into it because the game was monumentally smooth and wasn't built for typical FPS speed.