gebx said:
nightsurge said:
Staude said:
gebx said:
luisgvm said:
Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.
"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."
Furthermore, Haynes noted that the preview codes recently distributed to various media outlets were of an alpha build of the title, and have since been polished up . Visiting Guerilla Games in Amsterdam, Haynes was shown an updated version of the game, mid to late beta, noting that elements such as lighting, cut scenes, glitches, load times, have all been optimized.
Killzone 2 is due out exclusively on PlayStation 3 on February 27, 2009.
here is the link. http://www.psu.com/Killzone-2-only-using-60--of-SPUs-overall-power-News--a0005629-p0.php
wow if thats true then uncharted 2 will look amazing!!! jajaja
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So at 60% the game has issues and had slowdowns... Crappy PS3 architecture confirmed??
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if you cared to read he says that they had 40 percent space AFTER being used to their full (of load kz2 is putting on them) before they started tripping or slowing down :p
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So it started slowing down if they pushed it past the 60% threshhold then?....isn't that what he said?
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hehe, I guess should of wrote "past 60%" except of "at 60%"...
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lol.. i can't believe you guys can't comprehend this.. okay. Allow me to cut it out
"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%," Haynes said. This means that even when they put the most of the pressure on them, they were only using about 60 percent of what they were capable of.
"They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes." This means that when they were pushing those 60 percent, they had another 40 percent available before the spus started stuttering. That equals up to about 100 percent, which makes sence since 60 + 40 equals 100. Yes, it really does.
... Okay. So in other words, they still got + 40 percent of the processor before they need to worry about it getting maxed out :) So were just beyond half... I'd also say, as mikeB said in my own topic on which also contained the info, that further engine optimisations can even bring the number down. :P