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Forums - Gaming Discussion - What ruined sonic unleashed

People keep telling me that sonic unleashed sucks. Well I want to know what ruined it?

 

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the fact that sega made it?



 

 

If I had to bet, I'd say the Werehog. That idea sort of came out of left field and really has nothing to do with what makes Sonic fun.



The Wii/PS2 version is SO different from the 360/PS3 version, that you might want to specify which you're talking about. Both have their own set of issues independent of each other.



Werehog. They almost got Sonic back in greatness, believe it or not. The Sonic levels are fun, addicting, and best of all, fast. They control fluidly and, although they don't have near enough challenge to them, can be played over and over and still be fun. The best parts of these levels are when they switch to the sideways view.

On the other hand, the werehog levels have a stupidly deficient combat system, tedious and punishing platforming elements, and overall repetitive level design. The werehog itself literally caused this 8.5-9 game to drop to abyssmal levels. Plus there are far more werehog parts then Sonic parts.

Then the story became all ****ed up because they made it too childish. (HUGE understatement here.)



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If there's anything I hate about the werehog stages, it's those damn pits in certain stages. Other than that, I enjoyed them. (This is from the Wii version, which has more focus on platforming)

 

I find the game to be really good (but not great), but it certainly doesn't redeem the franchise much, and the game has pretty stupid flaws. (FORCED TUTORIALS GO AWAY) I don't think the game is really worth hyping up. I'd give it a 7/10 so far.



I haven't playd it, so I'm going on a limb.

The problem Sega has been having is staying in function. Being minamilist. Sega keeps adding gimmicks rather then focus on the core gameplay. In Shadow, it was guns and cars. In 06 it was amigos (amoung other things). In S&tSR it was level ups. Now, it's wearhog.

Look at Sonic Rush Adventures. Sure, it has the ocean gimmick, but kit never takes away from gameplay. The core gameplay is the focus and it works. Thus, the game work. The 3D Sonic games haven't figured this out yet.



Warehog levels are extremely boring while the day levels are perfect, it is almost like two separate games in one.




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Shadowblind said:

Werehog. They almost got Sonic back in greatness, believe it or not. The Sonic levels are fun, addicting, and best of all, fast. They control fluidly and, although they don't have near enough challenge to them, can be played over and over and still be fun. The best parts of these levels are when they switch to the sideways view.

On the other hand, the werehog levels have a stupidly deficient combat system, tedious and punishing platforming elements, and overall repetitive level design. The werehog itself literally caused this 8.5-9 game to drop to abyssmal levels. Plus there are far more werehog parts then Sonic parts.

Then the story became all ****ed up because they made it too childish. (HUGE understatement here.)

 

This is why.



Smashchu2 said:
I haven't playd it, so I'm going on a limb.

The problem Sega has been having is staying in function. Being minamilist. Sega keeps adding gimmicks rather then focus on the core gameplay. In Shadow, it was guns and cars. In 06 it was amigos (amoung other things). In S&tSR it was level ups. Now, it's wearhog.

Look at Sonic Rush Adventures. Sure, it has the ocean gimmick, but kit never takes away from gameplay. The core gameplay is the focus and it works. Thus, the game work. The 3D Sonic games haven't figured this out yet.

I hated the ocean gimmick. It was fun until you had to battle. It also slowed down the progress on the game too.

 

As much as I have fun playing as the werehog in Sonic Unleashed. I still think SEGA needs to freaking lay off of the "gimmicks". They put too much focus on it. 2/3 of Unleashed is all werehog.

 

Also, I am not excited about Sonic and the Black Knight. I won't say the game will suck, but the idea of Sonic using a sword is one of the worst ideas I've ever heard.