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Forums - Gaming Discussion - IGN bitter over Square Enix games appearing on 360?

ok its no secret that IGN dislikes the latest Square Enix games on the 360

http://uk.xbox360.ign.com/articles/933/933825p1.html

The last Remnant and Infinite Undiscovery received less than stellar reviews eh ? and I'm sure there are mixed player opinions on these especially from those that spent a great deal of hours playing them..  I sure IGN are feeling the heat right now cause why so quick to bring this article out..  anyway the first paragraph..

1. Learn to Use the Unreal Engine

Or just ditch it. The quality of the Square Enix Xbox 360 releases has been dragged down by crummy technical issues that shouldn't be a problem in high quality RPGs. Infinite Undiscovery has framerate issues. The Last Remnant has them worse -- and it's a turn-based game where relatively little is happening on-screen at once. Both use Epic's Unreal Engine 3. Write The Last Remnant off as running better with a hard drive install all you want, but the fact of the matter is Square Enix released a game that performs poorly on the hardware SKU (Xbox 360 Arcade) Microsoft is pushing the hardest this fall.

 

I love how they mention that BOTH Infinite Undiscovery and The Last Remnant uses Unreal engine.. Somehow I don't think thats right.



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I always thought IU and SO4 both use Tri-Ace's self-developed engine. And I think I am not the one wrong here. Mhm, wtf, IGN?



I don't think they meant to say that IU uses the UE3 engine badly. I think they're talking about the lack of polish in recent SE titles and use IU as an example...



i think ign are a bunch of idiots. their review's are usually way off base and it seems like they want a game to fail so they give it worse scores than it deserves to be given.



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Xen said:
I don't think they meant to say that IU uses the UE3 engine badly. I think they're talking about the lack of polish in recent SE titles and use IU as an example...

 

 Read the article, IGN clearly says that both games use UE3 engine.

 Anyway, I only agree with #4 and #5.

- #1 is bs for obvious reasons.

- #2 I disagree with since TLR has quiet a good lip-sync and voice acting from what I saw and heard.

- #3 They suggest SE's jRPGs should become more like wRPGs (Fable 2, Obvlion) I dont think many Square/jRPG fans are gonna like this idea. And I'd like to know how come Oblvion's towns are "full of life and interesting characters"?

  Overall this article is funny, not because it is completely wrong or something, as I said - I agree with #4 and #5. It is funny because IGN bashes a game developer for poor technical perfomance of their games, while at the same time IGN fails to make their own job done properly (as the journalists) in the very same article.



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Atleast Star Ocean 4 looks like a polished game and the mechanics in the game don't seem to feel "tacked on" so far. I wasn't the one who played the demo at TGS though so I am not the right person to judge games before they get released.



Unreal Engine 3 games usually have a lot of texturing issues. That said, Infinite Undiscovery uses UE3 engine? I though it was a custom, Tri-Ace developed one.



I fail to see how people can be mad at IGN penalizing a game for a terrible framerate. My brother rented The Last Remnant so i went over to his house to see the framerate for myself. First he tried it without installing the game, good lord was it bad. IGN is right, a battle system like that should not have a framerate that bad and inconsistent. He then installed into his hard drive and the performance did improve, but it went from "awful" to "not good". At least with the latter the game was more playable and more enjoyable.

I think it was the Gamespot review that said that The Last Remnant is a great RPG that you cannot play and it seems they're right. IF these technical issues every get fixed, TLR seems like a quality game in the 8.5/10 range.

The people who are trying to say the issues "aren't that that bad" are cut from the same cloth as the people who said that Lair "was good if you gave it time"



Star Scream said:
Unreal Engine 3 games usually have a lot of texturing issues. That said, Infinite Undiscovery uses UE3 engine? I though it was a custom, Tri-Ace developed one.

 

nope it was definitely UE3, I remember they licensed it back in early 2007 (or was it late 2006) for Multiplatform development, which led to initial rumors of FFXIII on the 360. But when they revealed TLR, they explicitly said the UE3 was for this game.



Well, perhaps the reviewer felt the games technical issues warranted it's score. You are going to find review sites that are hit and miss. I am going to try the game myself. I prefer to read the reviews from members of this site who share a similar taste towards turn-based RPG's. If I had left my choice of games up to the reviewers, I may have lost out on awesome games like Blue Dragon and Lost Odyssey.