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Forums - Nintendo Discussion - Star Wars: Lightsaber Duels review from ign

http://wii.ign.com/articles/930/930040p2.html

 

Closing Comments
Star Wars The Clone Wars: Lightsaber Duels is a missed opportunity to do much more on Wii -- and strangely, it feels in many ways like a dumbed-down version of Force Unleashed, which came out first. Krome Studios has recreated the less compelling Clone Wars universe complete with high production values, from clean graphics to lots of audio work, but the gameplay experience is lackluster. This is mostly true because of a forced gesture system that is clearly doing nothing more than replacing buttons and not really using the Wii remote in any beneficial way. Kids might enjoy all the shaking, but nobody else will, especially when the prospect of really, truly wielding the Wii remote like a lightsaber lays just over the horizon.

IGN Ratings for Star Wars: The Clone Wars -- Lightsaber Duels (Wii)
Rating Description
out of 10 click here for ratings guide
6.5 Presentation
Looks and sounds like the movie and TV series. Barren user interface and not many characters to choose from.
7.0 Graphics
Pretty good in-game engine with characters that look like their movie counterparts. While animation is stiff, the lighting and particle effects look good.
7.5 Sound
Lots of voice work, but it's a little hammy and lines inevitably repeat.
5.0 Gameplay
Waggle just for the sake of waggle. Doesn't add anything to the experience. Kids might still like the shake-fest controls, but everybody else will tire of the setup quickly.
4.0 Lasting Appeal
A short single-player campaign. There's a multiplayer mode, but with so few characters and uninspired controls, all but dedicated young players should probably skip it.
5.3
Mediocre
OVERALL
(out of 10 / not an average)


Huh. Who would've thought that beggining anew in my real life would coincide with starting anew on vgchartz?

Any day now, the dollar will be worth less than 2 zloty......any day now.....and my life savings will be in total jepordy ;(.

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On the other hand Gamepro gave this game a 3,5 star rating which equals roughly 70%. Is it me btw, or is the final score from IGN....kind of low despite the fracture scores.

I always wanted to ask this as well. What does too much waggle mean? Is it the same as too much button mashing? /sarcasm



Huh. Who would've thought that beggining anew in my real life would coincide with starting anew on vgchartz?

Any day now, the dollar will be worth less than 2 zloty......any day now.....and my life savings will be in total jepordy ;(.

I expected a better score for this game, I remember they talked good things about it previously. Oh well, I don't care, I wasn't going to buy it anyway.

Lol, good point, I agree. What's too much waggle for IGN?



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Why does the legitimacy of EVERY review have to be questioned? Even if it got a 3.5 out of 5 from Gamepro, that's still a publication that often gives higher marks than other reviewers, and the game is clearly mediocre regardless. There are better games to buy out there and people should avoid, at all costs, giving George Lucas any more money.



 

 

Why does no one get IGN.

>_>

The overall is an overall, not an average. It can't seem low for the other scores, cause it has nothing to do with them.



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It was a great idea, bad luck I guess



Menago KF said:
I always wanted to ask this as well. What does too much waggle mean? Is it the same as too much button mashing? /sarcasm

I'm wondering if game developers are having a hard time (or are just lazy) developing proper Wii gestures into their game. Maybe they are struggling code for measuring input on the x, y & z axis and then measuring moves based on changes to these points.

There are plenty of games that highlight the accuracy in the Wii-remote (spinning the bowling ball in WiiSports, SMG when Mario is rolling on the ball) so it would seem that even though it's not perfect 1:1 like WiiMotionPlus will be, it should be possible to do far more innovative controls than just "waggle". Perhaps in trying to cater for the "casual" audience, they figure anything except shaking the remote is too complex.



Never argue with idiots
They bring you down to their level and then beat you with experience

Ugh, I hate hearing about 3rd party games that had promise not deliver.



I'll come up with something better eventually...

Infamy79 said:
Menago KF said:
I always wanted to ask this as well. What does too much waggle mean? Is it the same as too much button mashing? /sarcasm

I'm wondering if game developers are having a hard time (or are just lazy) developing proper Wii gestures into their game. Maybe they are struggling code for measuring input on the x, y & z axis and then measuring moves based on changes to these points.

There are plenty of games that highlight the accuracy in the Wii-remote (spinning the bowling ball in WiiSports, SMG when Mario is rolling on the ball) so it would seem that even though it's not perfect 1:1 like WiiMotionPlus will be, it should be possible to do far more innovative controls than just "waggle". Perhaps in trying to cater for the "casual" audience, they figure anything except shaking the remote is too complex.

 

But at the same time, I haven't heard any of these "casual" people having problems with Wii Sports.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

I checked Gamespot and on the brightside, they gave it a more favorable 6.5
http://www.gamespot.com/wii/action/starwarstheclonewars/review.html



I'll come up with something better eventually...