famousringo said:
sharky974 said: Okay what is the USA install base of PS3, Wii, 360?
If PS360 combined are similar in install base to Wii, but they sell 50% more software (as the data posted so far suggests) that seems notable. |
Currently the PS360 hold about 55% of the hardware market. It was 61% at the start of this year.
But this point isn't really as interesting as you make it out to be. Consoles which sell less hardware usually have a higher software attach ratio.
|
Adding more info~
@Sharky,
"The Americas" LTD Hardware
Wii |
PS3 |
X360 |
15,676,620
|
6,255,524
|
13,072,784
|
44.8% |
17.9% |
37.3% |
Current market total: 35,004,928
PS3+360: 19,328,308 (55.2%)
Wii: 15,676,620 (44.8%)
"The Americas" LTD Software
Wii |
PS3 |
X360 |
96,404,972
|
42,770,884
|
126,016,630
|
36.4% |
16.1% |
47.5% |
Current market total: 265,192,486
PS3+360: 168,787,514 (63.6%)
Wii: 96,404,972 (36.4%)
***Ok now here is the stat you guys are missing****
Total Weeks of Ownership (TWO), Americas:
Wii |
PS3 |
X360 |
726,615,868
|
306,414,307
|
975,218,977
|
36.2% |
15.3% |
48.6% |
Current market total: 2,008,249,152
PS3+360: 1,281,633,284 (63.8%)
Wii: 726,615,868 (36.2%)
The point here is quite simple, and one that should be blatantly obvious honestly. Total software sales go up based on two factors, not one. The number of people who have the console is only a single factor, you need to also factor in how long those people have had the console to make heads or tails of software sellthrough comparisons.
Total Weeks of Ownership (TWO) takes both factors into consideration because it increases as a function of both installed units and time.
Example of Importance: Console A sells 10M units a year over 5 years, but Console B sold 50M units over only the last year since its launch. Which do you expect to have more software sales?
Answer: Console A...and by a very very large margin.
-The 360 is underperforming its TWO share with only 47.5% of Software sales despite 48.6% TWO, this likely means the percieved advantage is a result of its head start launch.
-The PS3 is technically outperforming its TWO share of 15.3% with 16.1% of software, but part of its apparent lead here is due to the 360's underperformance, although I would not attribute it to that entirely. Due to the oddities of percentages its a bit difficult to be certain but I believe its likely that the PS3 has the best software sales per installed unit per unit of time (among current generation consoles).
-The Wii is only slightly outperforming its TWO share of 36.2% with 36.4% of software, but similar to the PS3 I think this is part of the 360's relative underperformance. All in all I think the Wii represents the generational average of software sales per installed unit per unit of time, so far anyways.
Keep in mind this is a relative analysis. The average performance and a given platform's performance above or below that average will determine whether or not its software share is above its TWO share. An underperformance doesn't mean "z0mgZ fail!", and if you were just thinking that exact thought then you should probably exit the thread, this discussion is way above you
Edit: For the record, the difference between the TWO analysis and a typical tie ratio analysis is very similar to the "area under a curve" problem (specifically Reimann Integrals). The Tie ratio analysis attempts to use a single massive rectangle to solve the problem regardless of the interval on which the problem is based. The TWO analysis actually breaks it up into standard units and scales based on the length of the interval on which the problem is based. In short, while I haven't done a formal mathematical proof (and I honestly couldn't remember where to start anyways), I'm fairly confident that a TWO analysis is strictly better than a tie ratio for purposes of accuracy, it is however much more difficult to compute which is likely the reason for the tie ratio's dominance.