By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Is it just me or for all the Wii hype do the PS360 sell more software?

It is just you. Look at the software sales every week. The Wii is usually number one. That's what I go by, the sales and not my imagination.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

Around the Network
sharky974 said:
Okay what is the USA install base of PS3, Wii, 360?

If PS360 combined are similar in install base to Wii, but they sell 50% more software (as the data posted so far suggests) that seems notable.

 

Not it doesnt, it seems ridiculous is what it seems. Your trying to combine two different consoles to attempt and paint another ONE negatively. And no the Wii has not sold more than both of them combined, not even close so its a moot point anyway.

 

Fact: Wii sells more software per month now than the 360

Fact: It also sells more software per month than the PS3.

 

Anything else is spin and doesnt belong in this thread.



famousringo said:
sharky974 said:
Okay what is the USA install base of PS3, Wii, 360?

If PS360 combined are similar in install base to Wii, but they sell 50% more software (as the data posted so far suggests) that seems notable.

 

Currently the PS360 hold about 55% of the hardware market. It was 61% at the start of this year.

But this point isn't really as interesting as you make it out to be. Consoles which sell less hardware usually have a higher software attach ratio.

Adding more info~

@Sharky,

"The Americas" LTD Hardware

Wii PS3 X360
15,676,620
6,255,524
13,072,784
44.8% 17.9% 37.3%

Current market total: 35,004,928
PS3+360: 19,328,308 (55.2%)
Wii: 15,676,620 (44.8%)

"The Americas" LTD Software

Wii PS3 X360
96,404,972
42,770,884
126,016,630
36.4% 16.1% 47.5%

Current market total: 265,192,486
PS3+360: 168,787,514 (63.6%)
Wii: 96,404,972 (36.4%)

 

***Ok now here is the stat you guys are missing****

Total Weeks of Ownership (TWO), Americas:

Wii PS3 X360
726,615,868
306,414,307
975,218,977
36.2% 15.3% 48.6%

Current market total: 2,008,249,152
PS3+360: 1,281,633,284 (63.8%)
Wii: 726,615,868 (36.2%)

 

The point here is quite simple, and one that should be blatantly obvious honestly.  Total software sales go up based on two factors, not one.  The number of people who have the console is only a single factor, you need to also factor in how long those people have had the console to make heads or tails of software sellthrough comparisons. 

Total Weeks of Ownership (TWO) takes both factors into consideration because it increases as a function of both installed units and time. 

Example of Importance: Console A sells 10M units a year over 5 years, but Console B sold 50M units over only the last year since its launch.  Which do you expect to have more software sales?

Answer: Console A...and by a very very large margin.

-The 360 is underperforming its TWO share with only 47.5% of Software sales despite 48.6% TWO, this likely means the percieved advantage is a result of its head start launch.

-The PS3 is technically outperforming its TWO share of 15.3% with 16.1% of software, but part of its apparent lead here is due to the 360's underperformance, although I would not attribute it to that entirely. Due to the oddities of percentages its a bit difficult to be certain but I believe its likely that the PS3 has the best software sales per installed unit per unit of time (among current generation consoles).

-The Wii is only slightly outperforming its TWO share of 36.2% with 36.4% of software, but similar to the PS3 I think this is part of the 360's relative underperformance.  All in all I think the Wii represents the generational average of software sales per installed unit per unit of time, so far anyways.

Keep in mind this is a relative analysis.  The average performance and a given platform's performance above or below that average will determine whether or not its software share is above its TWO share.  An underperformance doesn't mean "z0mgZ fail!", and if you were just thinking that exact thought then you should probably exit the thread, this discussion is way above you

 

Edit: For the record, the difference between the TWO analysis and a typical tie ratio analysis is very similar to the "area under a curve" problem (specifically Reimann Integrals).  The Tie ratio analysis attempts to use a single massive rectangle to solve the problem regardless of the interval on which the problem is based.  The TWO analysis actually breaks it up into standard units and scales based on the length of the interval on which the problem is based.  In short, while I haven't done a formal mathematical proof (and I honestly couldn't remember where to start anyways), I'm fairly confident that a TWO analysis is strictly better than a tie ratio for purposes of accuracy, it is however much more difficult to compute which is likely the reason for the tie ratio's dominance.



To Each Man, Responsibility
mrstickball said:
famousringo said:

But this point isn't really as interesting as you make it out to be. Consoles which sell less hardware usually have a higher software attach ratio.

Wrong. No console in history has ever proved it.

The Playstation 2 (highest selling system of all time) has had a global attatch ratio of over 10 software units to 1 hardware unit. The Gamecube didn't even reach that.

If anything, it's the inverse: A console that leads usually has the better attach ratio since software titles are more abundant, and as the system has a longer lifespan, it gets a better attach ratio, since users still have a reason to play on the old system.

Even the DS is breaking away from the standard handheld mold thanks to the overwhelming support the console has received. Normally, handhelds move a mere 5.0 software units when they are lucky. According to Nintendo (and someone can correct me on this if I'm wrong), the DS has already moved 500,000,000+ units of software on 80,000,000 Nintendo DSes - which would be above a 6.0 attach ratio.

In the long run... yes the console usually with the most hardware sold will also have the most software.  Why?  Well because it's simply out longer.  But the reasons are the same.  The consoles that sell the least early on will obviously die out quicker while still having more software sold.  While the hardware increases of the best selling one will make it's attach ratios look less.  So in the short term usually its the one that sales the least.  I think 360 in Japan is a great example.  Little hardware but every now and then some decent software making it seem as if it has great ratios.

However for the exact same reasoning in the long term it becomes the one who has the most hardware sold is going to last longer USUALLY.  Meaning hardware will naturally start to slow over time but the users will still be buying software for it.  Meaning attach ratios will grow.  Thus we see another great example with the PS2 this time. 

But he's partially right and would be fully right if PS2 died at the same time.  But attach ratios are always going to be in favor of the console selling the LEAST hardware and enough software to make it count.  This is why PS3 and 360 attach ratios I'd expect to be much higher than Wii because it's almost impossible for as much software Wii sales to ever affect its tie ratio that much because it sales just as much hardware. 

However attach ratios mean little to nothing in my book as I see them as a way of nitpicking when really its the amount of sales that matter.  Which is why comparing PS2 software to GC and Xbox is just hilarious. 

 

Now this guy has single handedly picked out an odd week for software especially in the UK and Japan where usually Wii dominates the top 40 and 20 respectively.  Now why does it seem 360 and PS3 can have such big software sellers despite userbase?  Well it goes back to most of our users ignorance to what userbase means.  Userbase is a feasible limit on how long a title can sell well... not a limit on how well it can open and sell in the early weeks.  Which is why the PS3 and 360 versions of GTAIV can open in similar ways to GTA: San Andreas but NEVER replicate sales after that.  Userbase limits it.  It's why Super Smash Bros Melee could sell 7 million on the GC on a 20 million userbase but never replicate what Brawl will do an go higher with legs to probably 10 million plus.

Userbase never works by percentage but it works as limits.  It limits how long a title can sell well as you run out of "potential" buyers.  But it does not limit how well that title can open as compared to one on a platform with similar userbase.  Well, let me rephrase that, it does as its doubtful it'll have a 50% sell through, but because most games hardly open to something larger than 4 million first week and most consoles have sold 10 million at least, then it's hardly worth noting. 

Now hopefully with taht out of the way which many seem to be ignorant too what userbase means, why don't Wii games open like PS3 or 360 games.  Well they do, but only the ones with the huge brand and mainstream, just like the PS360 ones.  Unfortunately most of those have been Ninty games which is why SMG, Zelda: TP, Wii Fit, SSBB, and MK Wii own the the first week launches.  Wii just hasn't got as many of those kinds of games that appeal to a wide majority of early buyers, or your core crowd.  Wii needs a title that will get that kind of hype and appeal to do this.  Now it'll eventually add a few 3rd party titles such as The Conduit and Monster Hunter 3 but it just doesn't get them as often as PS360 does.  Instead it's titles tend to build off legs while the others build off openers which goes back to our understanding of userbase.  As Wii games, ones that especially open weak, have a lot more chances to sustain higher sales over time than its PS360 counterparts.  GHIII is a great example.

 



Holy crap, sqrl. It is crazy how lockstep those software ratios and TWO ratios are. I mean, I've always felt attach ratios numbers were nearly worthless but, damn.

Thanks for whatever data entry/wizardry it took to get Excel to spit those TWO numbers out.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Around the Network

I see alot of stats and graphs... but do these numbers include the games that come with the console? If so....they shouldn't....



kabhold said:
I see alot of stats and graphs... but do these numbers include the games that come with the console? If so....they shouldn't....

 

Excluding wii sports (from Sqrl's fiquers)

Current market total: 1,992,963,419
PS3+360: 1,281,633,284 (64%)
Wii: 711,330,135 (36%)

 

Weeks of Ownership

726,615,868
306,414,307
975,218,977
36.2% 15.3%

48.6

 

So taking out wii sports and not taking out wii sports does not change the figures that much.

 

If you took out all the bundles for the Ps3 and 360 the wii would would be ahead

 

 



My websites

http://catprog.org

Online games that I play:

http://www.animecubed.com/billy/?Catprog

 

kabhold said:
I see alot of stats and graphs... but do these numbers include the games that come with the console? If so....they shouldn't....

 

Not in the Wii's case as in Wii Sports, it's been left out in most analysis

But for the PS3 and 360 the bundles have been left in as far as I can see


Interestingly it could be problematic to leave bundles out as they could reduce the potential sales of software anyway, since a "free" game is included with the purchase of the console, that may actually prevent the consumer from buying more software for a prolonged period of time

Some games would have sold well even if not a pack in, example of this is Wii Sports in Japan which is not bundled but has sold extremely well, this could also be the case in the US and EU if it was sold separately

Not including bundles in analysis has its obvious issues

 

 



catprog said:
kabhold said:
I see alot of stats and graphs... but do these numbers include the games that come with the console? If so....they shouldn't....

 

Excluding wii sports (from Sqrl's fiquers)

Current market total: 1,992,963,419
PS3+360: 1,281,633,284 (64%)
Wii: 711,330,135 (36%)

 

Weeks of Ownership

726,615,868
306,414,307
975,218,977
36.2% 15.3%

48.6

 

So taking out wii sports and not taking out wii sports does not change the figures that much.

 

If you took out all the bundles for the Ps3 and 360 the wii would would be ahead

 

 

 

TWO is time, bundled software would be accounted for in Software =P

In any case the problem here is that the Wii is the only console you can remove bundled software for.  360 and PS3 bundles add up to sizeable numbers as well but we don't have data for it because those bundles are inconsistent.

Besides we've had this discussion many many times on this website and like it or not, people buy the Wii for Wii Sports.  If they didn't the software wouldn't be bundled.  The same thing is true of PS3 and 360 bundles as well, you bundle Halo 3 because people will buy the console for Halo 3, you bundle MGS4 because people will buy the console for MGS4, and you bundle Wii Sports because people will buy the console for Wii Sports. 



To Each Man, Responsibility
axumblade said:
famousringo said:

Alas, EU and others don't have yearly charts, but you can find lifetime sales on the weekly page:

Software Totals:
Note that software figures are largely incomplete.

ConsoleWeeklyTotalTie Ratio
1,012,405 57,566,387 4.49
811,342 28,709,985 3.40
744,337 30,248,155 3.88
537,624 72,743,930 2.17
319,568 n/a n/a
68,795 4,874,012 0.33
Total 3,494,071

 

Wow. I wasn't aware that the PS3 software has outsold the 360 in Europe. That's not a flame statement, I honestly didn't know that. Wow.

 

Take it with a grain of salt. "Note that software figures are largely incomplete."

But PS3 software sales are definitely very good in EU and giving 360 a run for its money.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.