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Don't hate the AI, Hate the player.

Forums - Gaming Discussion - Don't hate the AI, Hate the player.

Anyone here hate games were teaming out with AI is mandatory, yet they ended up being "stupid."  Some games I can tolerate it like Sonic 2 because Tails isn't a key part to the gameplay.  On the other hand, one of the reasons I didn't like Gears very much is because it seems every 5 seconds into a fight, Dom dies, then Kim/Baird dies, then Carmine/Cole dies, and you're left having to save them for their idiotic actions.



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Don't think I have played any game like that so can't really complain. What I can't stand is having to protect some stupid girl like in Goldeneye and RE4



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Ugh, it's things like that make cringe every time someone says the Wii can't handle AI in HD games when many modern games still have lousy AI.

What ticked me off about Gears A.I. is you’re teammates often flat out ignore your commands. You tell them to attack, and they say negative or something. On the final boss fight I always have to tell Dom to hold, otherwise he runs out there as if to personally hug death or something.

What really kills me is lousy path finding. I’ve been playing Saint’s Row 2, and sure enough, lots of people following me have trouble finding their way up and down stairs and start running into the edge, unable to figure out they should take the staircase first. Same thing in Dead Rising, have to baby the survivors every step of the way or they’ll bump into something and get stuck, or try to walk through a wall of zombies.

All this gibber jabber about HD this, and 1080p that, and water effects this, and most video game characters still act mildly retarded. =P



tuoyo said:
Don't think I have played any game like that so can't really complain. What I can't stand is having to protect some stupid girl like in Goldeneye and RE4

That's what I'm talking about.  Never played RE4 but Goldeneye did have annoying AI.  Good thing the mutliplayer saved it for me.

 



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SmokedHostage said:
tuoyo said:
Don't think I have played any game like that so can't really complain. What I can't stand is having to protect some stupid girl like in Goldeneye and RE4

That's what I'm talking about.  Never played RE4 but Goldeneye did have annoying AI.  Good thing the mutliplayer saved it for me.

Like when teammates poke their head in front of your gun WHILE you're shooting it. Gotta love that. It so hard to program game characters to NOT run in front of a gun you're actively shooting? Nice thing about Ashley in RE4 is she stays behind you, or failing that ducked when you pointed a gun at her.

 



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Luckily with gears they correct that now it can all be real players



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@brainbox, i have to say Ai is much better this gen then in the past. I cant remember a game in the past where i could ever even trust the ai to shoot at a target, with gears i got that, though from what ive seen most people dont play gear like it was intended its designed to be a very slow paced methodical movement type of battles, and if you charge in you may live, but the ai is not programed to survive that, nor will you live on the hardest settings.

you are right its still not perfect, but its a hell of a lot more engaging than in the past. Take rainbow six vegas 2, the enemy Ai is smart enough to engage you with cover fire while teammates look for a way to sweep around. the restrictive level design hinders it. and you can see that they have trouble dealing with 4 players, but its a smarter thiking ai then in prior games which is what was promised.

the question of Ai has a lot to do with how well one can program and think through all the different actions and results of those actions, which i would say we are still in the adolescence of

i would like to say that i hope for more options to go lone wolf even if it makes the game harder. and even more importantly letting team mates die if you want and it effecting the story path. if dom dies he dies you dont get his missions you have to go another way.

though all of this could be avoided in fps, if it was more free roaming and you got to choose and pick objectives as you went along skipping part if you felt like it. more along the lines of mercs 1 game play where you could get away with doing almost none of the core story and finnish. enhance this idea with teammates who can die, and multiple ways out of a map, and a game that is maybe 4 or 5 maps like the gta size map for fps battles.... would be alot of fun, though something like that will most likly take till next gen, or be on the computer first



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in GRID you are best off without an AI-teammate, for all he does (if you spent millions on one with superb stats) is ramming you off the street, it's a goddam annoyance ...



goddog said:
@brainbox, i have to say Ai is much better this gen then in the past. I cant remember a game in the past where i could ever even trust the ai to shoot at a target, with gears i got that, though from what ive seen most people dont play gear like it was intended its designed to be a very slow paced methodical movement type of battles, and if you charge in you may live, but the ai is not programed to survive that, nor will you live on the hardest settings.

I've beaten Gears of War on Insane twice, and one the more annoying things in it is my dumbass teammates constantly running into battle, ignoring my hold command, then begging to be picked up. I typically still don't trust AI to do the shooting for me, especially when they have trouble with simple commands like "stay put you dumbass". It's like they're still operating on the same amount of health they get on Hardcore or Casual. =P

Alyx from the Half-life 2 Episodes makes for a far better teammate. Even Luis from RE4 does to a lesser extent, and that was “last gen”. (And he’s only useable in one part of the game.)

 



BrainBoxLtd said:
goddog said:
@brainbox, i have to say Ai is much better this gen then in the past. I cant remember a game in the past where i could ever even trust the ai to shoot at a target, with gears i got that, though from what ive seen most people dont play gear like it was intended its designed to be a very slow paced methodical movement type of battles, and if you charge in you may live, but the ai is not programed to survive that, nor will you live on the hardest settings.

I've beaten Gears of War on Insane twice, and one the more annoying things in it is my dumbass teammates constantly running into battle, ignoring my hold command, then begging to be picked up. I typically still don't trust AI to do the shooting for me, especially when they have trouble with simple commands like "stay put you dumbass". It's like they're still operating on the same amount of health they get on Hardcore or Casual. =P

Alyx from the Half-life 2 Episodes makes for a far better teammate. Even Luis from RE4 does to a lesser extent, and that was “last gen”. (And he’s only useable in one part of the game.)

 

RE4 was also far more restictive in terms of movement and what your friendly ai is expected to do, and opposing AI was not nearly as smart.   well id  say if anything on hardcore they would have less health  ive always felt they stick to cover better on hardcore, but it has been a while since ive played rainbow has been my shooter of choice since its launch i play and beat other games and go back to it

I cant really speak on half life, ive played through it, but its all kind of a haze now... it got far less attention than several other games at the time



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