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Forums - Sales Discussion - Who is really in the lead?

Not Sony, of course (jab, jab) but with the new announcements of 360 and Wii sales, the Wii is just a little under 2,000,000 behind the 360.

But that doesn't count failure rates, does it? Would that be enough to put the Wii over the top?

What do you think?



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2,000,000? Where?



SALES numbers, not replacements.



misterd said:
Not Sony, of course (jab, jab) but with the new announcements of 360 and Wii sales, the Wii is just a little under 2,000,000 behind the 360.

But that doesn't count failure rates, does it? Would that be enough to put the Wii over the top?

What do you think?

 If you are going by shipped numbers the Wii is 2 million behind, but I don't see the point in going by shipped number.  See the only argument to going by shipped numbers is that "its the number that matters for the company" but in reality that number doesn't matter for the company nearly as much as the resulting profits so why not go by that number instead?

 Ultimately the number that matters most to 3rd party developers and probably most gamers is the actual install base as it represents actual interest in the consol. And by those numbers the wii is only behind by about 600k.



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Sqrl said:
misterd said:
Not Sony, of course (jab, jab) but with the new announcements of 360 and Wii sales, the Wii is just a little under 2,000,000 behind the 360.

But that doesn't count failure rates, does it? Would that be enough to put the Wii over the top?

What do you think?

If you are going by shipped numbers the Wii is 2 million behind, but I don't see the point in going by shipped number. See the only argument to going by shipped numbers is that "its the number that matters for the company" but in reality that number doesn't matter for the company nearly as much as the resulting profits so why not go by that number instead?

Ultimately the number that matters most to 3rd party developers and probably most gamers is the actual install base as it represents actual interest in the consol. And by those numbers the wii is only behind by about 600k.


Not really. As a developer I would be equally interested in attach rates.

A console with an actual install base of, say, 10m but with an attach rate of 1 would be much less attractive than a console with half that user base but with an attach rate of 4.

Edit: As a developer I could also care less about financials because as long as the install base and the attach rate makes my development costs add up, then all is well and merry for the developer!



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Sqrl said:
misterd said:
Not Sony, of course (jab, jab) but with the new announcements of 360 and Wii sales, the Wii is just a little under 2,000,000 behind the 360.

But that doesn't count failure rates, does it? Would that be enough to put the Wii over the top?

What do you think?

 If you are going by shipped numbers the Wii is 2 million behind, but I don't see the point in going by shipped number.  See the only argument to going by shipped numbers is that "its the number that matters for the company" but in reality that number doesn't matter for the company nearly as much as the resulting profits so why not go by that number instead?

 Ultimately the number that matters most to 3rd party developers and probably most gamers is the actual install base as it represents actual interest in the consol. And by those numbers the wii is only behind by about 600k.


That's precisely what I am trying to find out. How do you get that the Wii is 600k behind? That would imply roughly 2 million busted 360s, and I didn't know anyone was leaking those numbers.



The number matters for other companies look to produce games on a platform. Even if shipped doesn't mean into the hands of the consumer it's still something to go by, and publishers are going to use those numbers to determine where to release their games. By producing strong shipped numbers Nintendo is addressing the concerns of third party publishers that its platform isn't a viable one.



anonymous said:
The number matters for other companies look to produce games on a platform. Even if shipped doesn't mean into the hands of the consumer it's still something to go by, and publishers are going to use those numbers to determine where to release their games. By producing strong shipped numbers Nintendo is addressing the concerns of third party publishers that its platform isn't a viable one.

 This is wrong....3rd pary publishers would logically look at sellthrough numbers since it represents the true install base they are selling to.  Nobody is buying software for Wiis, 360s, or PS3s sitting in warehouses.



To Each Man, Responsibility

The 360 has basicly been holding around was at 10million for the entire year(right when the ps3 hit 3 mil). It was cut back I think around a million units since the broken(referbished) ones were counted as sold atleast thats what i hear.



 

mM

I don't believe anyone has very reliably sell through numbers. Even NPD is based on a lot of guesswork. Furthermore the sell through numbers take time to catch up to the companies' announcements. Really it is irrelevant whether it's sell through or shipped as the two are closely related.