vlad321 said:
Burgles said:
vlad321 said:
ultimate_123 said: It was optimised for the PC so tha game being worser on the PS3 doesn't come as a surprise. |
This.
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...But, uhhhh.....ummm...
So?
Sorry I'm late, I missed the train.......Oh thats ok then....For a minute there I thought you were just late with no excuse...But because you missed the train it now doesn't matter and the implications of you being late don't matter anymore to me at all.
Thank god you had that excuse!!!
Do you see my point?
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There have been many a developer who have complained about the PS3's architecture and how different it is than the "norm." Also being a CS student myself I know the pain in the ass of developing for different architectures, even though I only develop on VERY small differences. I can only imagine what it would be like on a full scale. The problem is that companies would have to have full teams working on the PS3 version just because it is different to utilize all its features and abilities. Some companies just can't afford that.
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I agree with what your saying, my point is that its not really acceptable that the situation is like this. I know the PS3 in terms of raw cpu power is way faster than the 360 but thats if all SPUs are working at the same time. Impossible to balance and make a full game that way without spending 10 years in development.
I'm just saying that although there are reasons for the PS3 version being inferior that are very valid. Is this really acceptable to you? If I had to choose one console, I wouldn't choose the PS3 on this basis.
I'm clued up on the problems of processing across multiple cpu\cores. But if you just take the Sega Saturn for example, it had 2 CPUs running at 33mhz each, the PS1 had 1 x CPU running at 33mhz, it was a superior processor but not by much. When properly programmed the Saturn WAS faster at most stuff, But the potential was only ever attained by 1st party games like Sega Rally\VF2...It did lack some 3D hardware tricks like transparency etc but thats another story.
Anyway, its all well and good me looking back with a hanky and tears of nostalgia dripping down my face as I remember the Sega saturn but the fact of the matter is that when a game was released that was multiplat, unless it was 2D it always got a shoddy port...
Lower frame rate, lower resolution, lacking visual effects....
Sound familiar?
I just can't see why people can't digest this, this is reality. Developers never "got used to the hardware". They weren't "inexperienced" or "lazy"...They are companies at the end of the day and spending more time would cost money. This has nothing to do with "learning", like riding a bicycle, the same problems come up time and time again when your developing for multithreaded processors as in more than 2.....When you've got 5+....Well, this is a nightmare for developers and they will never get used to getting their brains raped continuously trying to iron out bugs and making everything play nice together.
So, in summary, yes Fallout 3 was developed for PC primarily as a lot of muliplat stuff is, surely this is a serious problem?