One of the editors at Kotaku said he wasn't comfortable with the controls playing an earlier version of the game, but liked them much better at E3. He said there was a learning curve, but that it wasn't unnecessarily difficult or anything. He also said that they changed the ground combat to using the analog sticks, a change he highly supported saying that it felt really akward in an earlier version.
I am pretty sure the majority of the game will use motion sensing, but from what I can tell they have got it up and running pretty well. One of my biggest concerns, which luckily the developers said they have addressed, is whether or not you would be able to change the sensitivity. This ruined the motion-controlling in Motorstorm for me, so I am glad they decided to give the player more choices. Sensitivity can make or break motion controls.
We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls. The only thing that really worried me was the ether. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke
It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...." Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson