From what I've read, software development for the PS3 / XBox360 is costing around 15-20 million while the older generation and the Wii development is around 3-4 million. I've seen that quoted in a few places, although I don't recall the original source (one was from a developer, though).
But I don't get it.
If it costs 12-16 million more to make a game, then developers have to have that much more income to offset the expense. But the games are only $10 more. If that means an addition $10 profit per game, then the game would have to sell 1.2 to 1.6 million MORE copies than normal just to break even.
From a business perspective, this makes no sense at all to develop for the PS3/XBox360 because it requires a higher sales rate from an installed userbase that is too low to get that kind of sales rate.
Assuming Sony/Microsoft cut another $10 from licensing, allowing a total of $20 additional profit per game, that still is 600K to 800K more copies that have to be sold just to break even.
What am I missing? All I can figure is that the development houses really aren't spending as much developing these new gen games vs old gen as they are claiming. Now, maybe this is just a strawman that I've set up -- so if my facts are wrong, please let me know.