On the surface you'd think that due to significantly lower development costs that the answer would simply be yes but I'm not so sure.
When it comes down to it a developer has the same target as any other business out there, to bring in a steady, sustainable and ideally increasing profit & it is this fundamental reason devs will be wary of Wii. For the last 2-3 gens all most of the industry has really done when faced with a new console is apply the same blueprint they've used in the past and add glitzy visuals. Due to the very nature of the Wii it prohibits these glitzy graphics and in some cases prevents some of those blueprints being used at all.
What the Wii demands is creativity and innovation, rare commodities in the VG industry and their use also brings with them risk. Look at what happened to a big chunk of Capcom's experimental GC software or more recently Okami on PS2, these games have shown the industry that deviating from the accepted formula can really be punished. If titles like this in terms of breaking from the norm are going to have to make up a bigger proportion of developer's lineups it opens up the real possiblity of previously stable devs going out of business if a string of these titles flounder just as the ones I mentioned did.
An industry where the PS3 or 360 ruled would provide another 5-10 years of relative safety and predictablilty where the same old thing with a new coat of paint could be rolled out for the same old profit. This would suit bigger devs especially as they have the most to lose if the rules change & it's because of this that I can see PS3/360 projects being given the green light over Wii until economics dictate that they absolutely must try something different.
Conversely I can see smaller devs benefiting as they are never going to be able compete with EA when making a sports game or SE when working on a traditional RPG but they can compete in previously untapped genres and types of games that the Wiimote now makes possible, where the big boys have yet to establish and solidify their presence.
As a result I think that it'll take a long time for Wii to attract the same strength of developer support the PS2 had even if it shows similiar hardware dominance. We'll continue to see the big budget projects heading to the HD consoles and the smaller, quirkier titles, that can flop without resulting in bankrupcy, heading to the Wii due to the risks inherent to each platform for a while. Eventually though the market will show what sells consistently on Wii and we'll start to get the big, ambitous titles we so crave for whatever genres Wii owners buy but I'm sure for at least the next year or so my big money games will be made by Nintendo, it's just as well they kick ass!
In conclusion I don't think 3rd parties want to see Wii win because they don't yet know how to be successful on the platform. Unfortunately for them the consumer has spoken and they will have to change or scrape a living on the other less significant consoles. The companies which adapt will, after some teething problems, thrive and those that don't will be left behind. Obviously none of the companies want to alter business plans that have proved profitable for years but once they have made the transition I doubt they will harbour any ill will towards Wii and some may even be thankful, after all how many WW2 shooter projects can a sane development team take?
Hus said: Grow up and stop trolling. |