I thought it would be interesting to take what someone from a related industry, in this case the CPU market, and see what he thought what a market should be doing. Though his lecture is specific in some ways, taken as a whole it can be easily applied to the console market. The lecturer, Bob Colwell, was the chief architect of the Pentium Pro up through the Pentium 4.
The lecture can be found at http://stanford-online.stanford.edu/courses/ee380/040218-ee380-100.asx
He hits on a few key areas
exponential trends are not sustainable-POWER
-BUGS
-MONEY
Need to change the game so that when a wall is hit, you don't sink. (Nintendo)
It is hard to convince a successful company that they need to change for their own good
-failure on the other hand, is a wonderful motivator for change.
The Public is weird
-you are not the public
Pick your targets judiciously
-don't go too broad
Be careful who you get involved with
-make sure your market is sustainableWhat platform has survived in a small, lucrative, and vertical (not expanding) market?
Don't plan to sell your product first - take it to the anvil and hammer on it until you get
something you want.
If you don't you have committed to features that you may regret in the future, and will have
to support in the future.
Benchmarks are easy to cheat on - be careful when looking at them.
Evaluate features fairly
-Don't spend a large portion of your budget on one feature with little benefit
Figure out how long you expect for your project to succeed and become successful - be explicit
-Don't bury your head in the sand.
-Ability to anticipate the future is limited - design accordingly
Standing behind your product when a huge screwup is shown can be a net-win.
Don't take business risks for other companies with no benefit to yourself
Most companies have a planning horizon of 3-6 months
Continuing to apply exponential ammounts of money to problems that people do not see exponential
gains to is not good business - its just a bad busines habbit.
technology is really the second priority to marketabilityBlue crystals - companies want things that either cost the same or less to market as "extra
value"
Marketing - why would you pay more for a lexus when its still a toyota. Marketing ploy
-Always want three products in your product line.
-Wendy's sold singles, doubles, triples - eliminated tripple because it
didn't sell. So eliminated triples, but lost doubles sales. Why? People
think that there is too little value for the single, think the double is ok,
and the triple is the pig out item. So they take the double.
-Important to give enough options to give appeal, but not too many to cause
confusion.
"Suck on it" -vgchartz mod