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Forums - Nintendo Discussion - A look at games that Nintendo published since 2002

An excellent list, but a big argument for people is that Nintendo is currently switching towards more casual games...an existing list of games from previous years doesn't really disprove that...though it does show the number of franchises that Nintendo owns, and will undoubtedly continue on the Wii.



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None of this matters, because we are looking at the games they are making now not since 2002.



Thanks to Blacksaber for the sig!

This is your 2007 list for Wii minus the casual stuff, stuff that is released in Japan only and isn't a Virtual console game:

 

Out already: 1 significant game

Wii Super Paper Mario

Wii Wing Island- mediocre game

Wii Escape from Bug Island- horrible game

 

Coming out: 8 games, 1 either coming in 08 or cancelled.

Wii Mario Strikers Charged

Wii Super Swing Golf

Wii Metroid Prime 3: Corruption

Wii Project H.A.M.M.E.R.- cancelled?

Wii Battalion Wars 2

Wii Fire Emblem: Goddess of Dawn

Wii Super Smash Bros. Brawl

Wii Mario & Sonic at the Olympic Games

Wii Super Mario Galaxy

 

2008 not 2007-

Wii Disaster: Day of Crisis

 

You are seriously listing VC games as Nintendo focusing on core gamers now?

Edit: Also if everything is so great with Core games and Nintendo why are you making a thread to reassure yourself and others of this?

In addition, listing games from 2002 (long before Nintendo's new approach to games) to now and including VC games as new Nintendo games focusing on the core shows that you are really trying to hold on to anything.

 



Thanks to Blacksaber for the sig!

He thinks Nintendo is starting to abdandon. With 3 HUGE games coming out this year. What do they have left for big gamers next year. Their large focus into casual games causes him to think that more and more of their time and money are going into family-friendly everybody play games.

This great for making money and selling systems, but as far as amazing games that hardcore gamers such as us want to play. That, I think (sorry if i butchered it ckmlb), is what he is trying to say.



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They have Pikmin 3, Animal Crossing Wii, Disaster: Day of Crisis, and Project HAMMER. Just because they haven't announced more doesn't mean there aren't more.



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RolStoppable said:

ckmlb, first you criticise the 2007 list, but completely forget about DS games and Final Fantasy VI for GBA.

Second, the actual quality of the games is meaningless in this thread.

Third, japanese games are in the lists of previous years as well.

Fourth, point 5 in my first post address the issue that I could have missed some VC games (I guess Dragon's curse and Bravoman?).

Fifth, point 8 in my first post states that 2007 data is of course still incomplete.

Sixth, this list wasn't made to reassure myself or others, it was made to show how many games Nintendo published and which.

Seventh, listing games from 2002 makes sense, it's helpful to get an idea how many core games Nintendo made before their new approach.

Eigth, if you want to bring evidence that Nintendo is abandoning the core gamer market, look at the games list of 2002 or 2003, list the number of core games in there and then compare this number to the number of core games Nintendo made in 2006, since 2007 is as said before incomplete.


1. Because I am specifically criticizing the Wii games, yes I ignored DS and GBA.

2. So it's about quantity and not quality? that sounds like a pretty bad idea to me.

3. Like I said, I was only discussing 2007 so I don't care about the years previous and their Japanese games.

4. VC games should not be counted in this list and as you said you missed a few and included them.

5. These are the games of 2007, Nintendo isn't going to announce any more big games for the rest of 07 for the Wii, we know the lineup now.

6. Why make the list if you were so sure about Nintendo supporting Core gamers?

7. It's irrelevant what games Nintendo was publishing before this new casual centric philosophy that they have because there was no Wii back then. Using a big number of old games as an example of where Nintendo is going in the future is futile.

8. By saying that the core game numbers in 2002-2003 are comparable to 2007 would be to ignore that the total number of games was smaller in those two years compared to 07 which is why the number of core games are close. 

Total 2002 games on the GC in the US: 12

Total 2003 games on the GC in the US: 12

Total 2007 games on the Wii in the US: 17

 



Thanks to Blacksaber for the sig!

Make a list with core games that are worth playing, at least.



Project Hammer has officially been "put on hold" so we can mark that one off.

And also, I don't think that Nintendo bought Monolith for the purpose of casual games, although it would be possible, perhaps, to offload more core-game projects onto them to free up more internal studios for non-core titles.

I still don't see a decline in their regular offerings myself, however.



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RolStoppable said:
ckmlb said:

8. By saying that the core game numbers in 2002-2003 are comparable to 2007 would be to ignore that the total number of games was smaller in those two years compared to 07 which is why the number of core games are close.

Total 2002 games on the GC in the US: 12

Total 2003 games on the GC in the US: 12

Total 2007 games on the Wii in the US: 17


The whole point of this list is to show that Nintendo isn't making more casual games at the expense of games aimed at their core audience.

If you want to prove that Nintendo is abandoning the core gamer audience, make a list of 2002 or 2003 core games (whichever games you think are core games) and do the same for 2006 (the 2007 comparison simply lacks because the list is incomplete at this stage in time). If the number of core games is bigger in 2002 or 2003 than in 2006 (provided you made a fair list), I will accept that Nintendo is abandoning the core gamer market.


You don't even have to enumerate each and every game, Rol, because that just leads to stupid arguments about whether game X is hardcore or game Y is not hardcore, and it just gets totally bogged down. Just look at the raw number of total titles released by Nintendo each year:

2002: 29
2003: 30
2004: 38
2005: 62
2006: 69
2007: 53

Clearly at the time of the DS's release, there was a significant jump in game production at Nintendo. This suggests that they aren't abandoning their initial audience, but simply adding on to it.

Here's a simple example: Imagine a company that makes hot dogs for customers. It has 4 employees on staff at any time, and they serve, on average, 100 customers per hour. Now imagine that the number of customers doubles to 200 an hour, and many of these people want hamburgers! To resolve this issue, you hire more staff, and dedicate those staff to making hamburgers. You haven't stopped making hot dogs, because clearly the demand is still there, but you've added on new staff for a new purpose.

And that's precisely what I think Nintendo has done here. If they were making the same number of games as they were back in 2002, before the casual gaming boom, then obviously some of their initial resources were redirected towards casual gaming instead. However, Nintendo has clearly increased production, and almost certainly has increased development staff to parallel this. In short, it appears that Nintendo is making casual games as well as hardcore games, not in exclusion to them. 



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I think this list was very interesting and appropriate. You can't discount the handheld games Nintendo's been publishing, because their new casual-centric gaming philosophy didn't start with the Wii. It started with the DS (Brain Age, Nintendogs, etc.). If anything, it was just crazy to see Nintendo more than double the amount of games they publish per year in such a short time frame.

Regarding the quality vs. quantity argument, quantity is extremely important in this business. When you have a million games, 99% of them will be crap, and if you're lucky 1% are real gems, but more importantly you'll have the most diverse library of games on the market, and that's what consumers see when they walk into a store. Before you even look at the games you can see how many there are. The diversity is very important. Every system is guaranteed a few great games, but diversity is what wins market share. I mean, almost any list of the top 10 greatest games will be almost all N64, GameCube, and DreamCast, which were all dwarfed in sales numbers by the PS2. Find me a list that says Grand Theft Auto or Madden is the best game of all time. PS2 won with diversity, and most of it was crap.