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Forums - Sony Discussion - LittleBigPlanet contains copyright system

LBP NEWS!

In a game like LittleBigPlanet, sharing user generated content is a big part of the experience. Ever more so, protecting one's personal creations is going to be an even bigger issue. With players expected to swap content daily, one has to wonder how will players control the distribution of unique content in the do-it-yourself platformer?

The answer is that the game will utilize a simple system called "copyright" which is not the same as the legal sense. Players can "copyright" objects which are collectibles in their levels; copyright items can be used by the people who've collected them, but they won't be able to alter your content or give it away to others. Non-copyright items can be edited and shared freely by anyone. Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys.

http://www.ps3fanboy.com/2008/08/26/littlebigplanet-contains-copyright-system/

 

What do you think of this? I think it makes sense and is actually a good idea.



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Obliterator1700 said:

LBP NEWS!

In a game like LittleBigPlanet, sharing user generated content is a big part of the experience. Ever more so, protecting one's personal creations is going to be an even bigger issue. With players expected to swap content daily, one has to wonder how will players control the distribution of unique content in the do-it-yourself platformer?

The answer is that the game will utilize a simple system called "copyright" which is not the same as the legal sense. Players can "copyright" objects which are collectibles in their levels; copyright items can be used by the people who've collected them, but they won't be able to alter your content or give it away to others. Non-copyright items can be edited and shared freely by anyone. Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys.

http://www.ps3fanboy.com/2008/08/26/littlebigplanet-contains-copyright-system/

 

What do you think of this? I think it makes sense and is actually a good idea.

 

I think it may actually hinder the experience. This game is all about sharing not restricting.



How many cups of darkness have I drank over the years? Even I don't know...

 

I think it is a bad idea having copyright and non-copyright. It should be an open free sharing game where people can make and do whatever they want in LBP level designing.

I see nothing wrong with using some random persons design altering it a bit and using it in your own game.



As long as you can share with as many people, I see no problem



Guys... you need to read the article.



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OK I was kind of suspicious of the idea that people could sell their content before but adding in even more restrictions really does make me wonder how open it will truly be. I think the fundamental idea is the free and open sharing of creativity, I don't really know how adding restrictions and barriers etc..really fits into that idea but I guess we will all see soon enough.

I really think this is the wrong direction but it will be up to the community to decide how it really plays out.



To Each Man, Responsibility
Sqrl said:

OK I was kind of suspicious of the idea that people could sell their content before but adding in even more restrictions really does make me wonder how open it will truly be. I think the fundamental idea is the free and open sharing of creativity, I don't really know how adding restrictions and barriers etc..really fits into that idea but I guess we will all see soon enough.

I really think this is the wrong direction but it will be up to the community to decide how it really plays out.

 

 It doesn't sound restricting at all. It means one person cant play your level and gain something from it and give it away to everyone he knows. that means no one would use your level.



WessleWoggle said:
LOL MATURE said:
Sqrl said:

OK I was kind of suspicious of the idea that people could sell their content before but adding in even more restrictions really does make me wonder how open it will truly be. I think the fundamental idea is the free and open sharing of creativity, I don't really know how adding restrictions and barriers etc..really fits into that idea but I guess we will all see soon enough.

I really think this is the wrong direction but it will be up to the community to decide how it really plays out.

 

 It doesn't sound restricting at all. It means one person cant play your level and gain something from it and give it away to everyone he knows. that means no one would use your level.

 

"Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys."

Doesn't sounds restricting at all?

This is all used for example I have no intentions of doing this but... what if I...

Wanted to make a 2 girls one cup level?

Or a racist KKK level? With hoods and cross burnings and maybe some people in a tree? Or maybe some Nazi's doing the Sieg Heil with concentration camps?

What if I wanted to make a gay porn level?

 Now what if I didn't want everyone downloading it just my friends...

Doesnt sound restricting to me just more customizable (Which means more features. Which means less restricting on content.)

Now I have a right to make those levels if I so choose. And I'd feel more secure to make them if I could limit others from using it.

There is one good reason for restricting people your content.

Now what if you had a level with multiple stages. That told a story....(Maybe not a story but something that followed each other and progressed) but if you couldnt limit it how would they progress?

Well, make it so that as the user completes your level they can go on to the next without skipping one.

Again more freedom on how to use your level.

What if there was a inside joke that all your friend would find hilarious but you know the general public wouldnt get it and down vote your level if they did. And you just want your friends to be the ones playing.

What if you werent done with the level and you wanted to give you level a "beta test" to get feed back so you can improve your level?

Many reason why restrictions isn't restrictful and can actually help the game.

Also you guys are acting as if every single level will be like this (I bet most wont be though) just like people are acting like level building is the only thing about the game.



KZ2 said:

I think it is a bad idea having copyright and non-copyright. It should be an open free sharing game where people can make and do whatever they want in LBP level designing.

I see nothing wrong with using some random persons design altering it a bit and using it in your own game.

 

agreed



LOL MATURE said:
Sqrl said:

OK I was kind of suspicious of the idea that people could sell their content before but adding in even more restrictions really does make me wonder how open it will truly be. I think the fundamental idea is the free and open sharing of creativity, I don't really know how adding restrictions and barriers etc..really fits into that idea but I guess we will all see soon enough.

I really think this is the wrong direction but it will be up to the community to decide how it really plays out.

 

 It doesn't sound restricting at all. It means one person cant play your level and gain something from it and give it away to everyone he knows. that means no one would use your level.

 

I'm not sure you understand the meaning of the word restrict then.  Whether or not these features are restricting is not even debatable..they clearly meet the very definition of the word. 

Now if you want to argue that those restrictions will be used sparingly and only when it suits the good of the community then that is fine (and I hope you're right).  But to suggest that they aren't restrictions at all is a bit ridiculous.

The bottom line is that it will be up to the community to decide how these restrictions will be utilized and that means that the most interesting aspect of the game (the sharing of content and community creativity) is going to have a bit of a question mark next to it for many people until the game launches and they get it in their hands. 

You are of course free to be optimistic about the prospects but personally I subscribe to the philosophy that pessimism has all the advantages.  I'm either going to be right or pleasantly surprised, either way I can claim a victory



To Each Man, Responsibility