I would go with lac of third party support.
its because they didnt upgrade to cd back in the n64 days which pushed them back a decade ..but they finaly caught up and took the lead ! its too bad its gonna take another decade when blu ray rules the world , i blame mario !!!!!! hes like 85 years old now did u know that ?
noname2200 said:
No one can deny that Nintendo likes money, and that it makes decisions based around making more money. But your analysis fails to account for why Nintendo has continued to dominate the lucrative handheld market (if they're as arrogant as ever, why didn't one of their many handheld competitors get a stranglehold on third parties?), why Nintendo is currently seeing unprecedented console success (if it's just the "new market", why are traditional titles also outselling their Gamecube predecessors?), and why companies which do more to reach out to third parties are not smashing successes (Microsoft is still a distant second...). No, greed may form part of the answer, but it's nowhere near as all-encompassing as your post suggests. |
No, greed may form part of the answer, but it's nowhere near as all-encompassing as your post suggests.
Agree.
The other part of the answer is almost paranoid reaction to piracy of two types.
Fear of piracy of its games cause Nintendo was another reason it wanted to stay with a cartridge format rather than going to a CD, and then with the GC, going to its own non-standard size CD.
And equally great is the fear of piracy of their ideas by other companies before Nintendo has a chance to establish the idea in the marketplace as theirs. This secretive nature shows up in how slow some games and more often, accessories, are announced close to the time of the game being released. Yes, it hurts 3rd parties, but it takes Sony and MS that much longer before they can make a similar accessories.
Torturing the numbers. Hear them scream.
I know we've covered this before, but; Wii games are the most expensive where I live, they cost more than 360/PS3 games (DS games are also very costly). It was the same in the two previous gens as well, the worst being N64 where the games cost a whooping 800-850NOK (160-170$) and counting inflation till now that would make at least 1200NOK in todays currency which is bonkers to say the least.
The N64 problems have been named above. Gamecube did a lot of things well that N64 did wrong. It had the support (in the start) from 3rd parties. For example the 'Capcom 5', The Factor 5 games, Eidos, Midway, EA, Ubisoft, Activision. They all supported the Gamecube from the start. Combined with Nintendo's games it was poised to be a succes.
What went wrong with the Gamecube was it's not necessarily it's design. But the primary colour. Who on earth brings a purple cube on the market in favour of other colours when your trying to make it a succes.
The Cube launched with great numbers, which collapsed soon afterwards... Leading eventually to 3rd-parties reconsidering their support for the console... Sales dropped and the Cube became a mild failure in terms of sales!
THE NETHERLANDS
Sky Render said: Nintendo's failings started a generation before the N64, with the SNES. Specifically, they made the SNES to compete with the Genesis. And that was the beginning of their fall from the lofty position they'd made for themselves with the NES. Like so many companies, their response to the first truly effective assault on their market share was to make a system to claim that market share back by fighting the same battle as their competitors, instead of making their competitors irrelevant with another blue ocean strategy. While this worked alright, the main reason why was because their competitors were either small-time like themselves (as in the case of Sega), or not interested/capable of fully conquering the market in spite of their size (as with NEC). When Sony entered the picture, however, that all changed. In a red ocean of directly competing products, the one with the most money can buy themselves the most success, and that's exactly what Sony did. Nothing short of breaking out of the market of direct competition could have helped Nintendo during the years of 1995 to 2006, as a result. |
Agreeded
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
A lot of these claims are surface-level accusations, often without any consistent data to back them up. If it were truly the cause of their downfall, it would have gotten them the first time they used such tactics. To wit:
* Mistreated 3rd parties - They did this with the NES and SNES too
* Used cartridge/proprietary media format - They did this with the NES and SNES too
* Anti-piracy measures - They did this with the NES and SNES too
* Family-friendly image - They did this with the NES and Wii too
* Lack of video-playing format - They have never supported video play-back
* Use of strange controller design - They did this with the NES and Wii too
* Game prices too high - They did this with the SNES too
* Used outdated technology - Every system Nintendo has ever made has been with outdated technology
* Were too greedy - Their greed levels have never changed
* Used odd colors - The Game Boy Color's initial model was also purple
As none of these shortcomings have led to consistent downfall, and particularly since every single characteristic was present BEFORE their downfall, that means they are not the cause of the downfall; they are merely agents of their fall (for some of those, anyway; I think the arguments of casing color and video playback are particularly ridiculous) which became disadvantages. But advantages do not become disadvantages in a vacuum; variables must change for that to happen. That being the case, the true cause lies outside of the perceived shortcomings, in the change to the market which made those characteristics into drawbacks.
I've already covered the actual cause above: their shift in the market from being the pioneer of a highly-monopolistic blue ocean product to a competitor in the vicious red ocean of non-differentiated products where the player who brings the most financial clout to bear in the most effective manner wins. The traits people list are largely advantages in a blue ocean (or irrelevant characteristics), and a good deal of them become liabilities only when your fellow competitors have products targeting the same consumer values as yours is.
Sky Render - Sanity is for the weak.
everything hahaa ban me nintendo moderators common you know u want to
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
Consoles owned: Game Cube, Gameboy Color, Gameboy Advance, Nintendo DS, PSP, PS1, PS2, PS3.
My prediction: NATAL WILL NOT help 360 sales. Maybe a 50-100k boost week 1, then a 30-70 k boost week 2, and back to the norm again after 3-5 weeks.
Nintendo did with the N64 what Sony is doing with the PS3.
With less luck.
Nintendo did with the N64 what Sega did with the Dreamcast.
With more luck.
Nintendo is doing with the Wii what it did with the NES.
weird, huh? ;P