Erik Aston said: Twilight Princess is a very flawed game, to be sure. I think most of the complaints can be summed up with one word: linear. It was sort of like everything was just laid out for you in order to go complete. And because 3D Zelda games have become so familiar, I think it played even more linear than it was. Instead of seeing unreachable areas and trying to figure out how to get there, you just say "I'll come back when I get the hookshot." It doesn't feel like exploring, it feels like warping to places and picking stuff up. I still had a lot of fun with it the first time through, and unlike some others of you, I'm sure I'll complete it again in the future. I really loved the dungeons--thought they were great conceptually (though again, too linear), and the sword combat was awesome with all the special moves. The boss enemies, like the dungeons, were awesome conceptually, but they were too easy to beat. But even if it was just a big 40 hour long interactive movie, it was still a pretty good movie, I think. Hopefully the next Wii Zelda uses different controls somehow. Exploring Hyrule in a different way might make the game feel fresh again, and make the puzzles feel less obvious. |
QFT
This was exactly my problem with Twilight Princess. It was just too damn linear. The game was great fun, but I felt like I should be playing an on rails shooter. I wouldn't call it "an utter failure and a complete disappointment", it was still a great game, but I think it says a lot that I finished it more than 6 months ago and since then haven't taken it out of the case, or even contemplated it.
Wind Waker was by far the best Zelda game. Majoras Mask I never got around to finishing, If it comes out on the virtual console (and isn't gimped by the PAL conversion) I'll have to buy it.
Help! I'm stuck in a forum signature!