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Locked: Infinite Undiscovery: 20-25 hours, two discs

Forums - Microsoft Discussion - Infinite Undiscovery: 20-25 hours, two discs

Each hour racks up the production bill high very quickly for HD games.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

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ZenfoldorVGI said:
DMeisterJ said:
20 hrs?

 

What if this is Square-Enix's new direction with JRPGs, meaning less grinding and more focus on pacing and story!? What if FFXIII is only 25-30 hours!? D:

Studies are showing that people just aren't beating games like Okami, Twilight Princess, and FFXII. Shortening those games to 20 hours could be a way to pack it into a sleeker package, with a lot of the filler cut off, that was required with older games. You see a lot of complaints that "I can't play those types of games anymore." This could be a move by Square to make jRPGs a hardly-core gamer experience once more.

Is it good or bad? Well, I doubt it will decrease sales, and in all likelyhood, it could make your game get better reviews from most sources, especially those that feel the genre needs a change.

So, there really is no way the company would tout 20 hours without a reason. Is it just this game, or could a trend emerge?


Noooo!!! Namco will save us all with their 60+ hour Tales games!!!!!! D:

@Griffin

So what do they do with the other 2.2 GB? o-o




ZenfoldorVGI said:
DMeisterJ said:
20 hrs?

 

What if this is Square-Enix's new direction with JRPGs, meaning less grinding and more focus on pacing and story!? What if FFXIII is only 25-30 hours!? D:

Studies are showing that people just aren't beating games like Okami, Twilight Princess, and FFXII. Shortening those games to 20 hours could be a way to pack it into a sleeker package, with a lot of the filler cut off, that was required with older games. You see a lot of complaints that "I can't play those types of games anymore." This could be a move by Square to make jRPGs a hardly-core gamer experience once more.

Is it good or bad? Well, I doubt it will decrease sales, and in all likelyhood, it could make your game get better reviews from most sources, especially those that feel the genre needs a change.

So, there really is no way the company would tout 20 hours without a reason. Is it just this game, or could a trend emerge?

Sad, but true fact.  I could never finish FFXII(because it forced you to grind a lot) and Twilight Princess(because it suffered from more of the same even though the game was still great).

 



FinalEvangelion said:
Each hour racks up the production bill high very quickly for HD games.

@FinalEvangelion

That's is well thought out point

 



I think I read that the other 2+gb data is taken up by Microsoft's DRM-ish stuff..

I think all this came about after the John Carmack interviews when he was dishing out stuff regarding Rage on 360 vs PS3 ... and forums just went crazy..

I can't find those links anymore tho....



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FinalEvangelion said:
Each hour racks up the production bill high very quickly for HD games.

 

Good point. Will HD RPGs be shorter than most RPGs though?

See, games like ToV don't exactly push the HD consoles very far (and I bet ToV could be done on the Wii with some good/big push) so production costs stay conservative AND they still look great regardless. ToV's art style help[s make up for the lack pf grpahics. For example if they decided to make a realistic RPG (like FF) with ToV's graphics I don't thoink it would look very good. I think Namco was actually really smart with staying conservative with the graphics, and focusing on the story and the rest of the stuff Tales games usually have. That means production costs don't go exploding when the game is on the 360 after all (Tales games sell a big part in Japan...and 360 saels aren't exactly booming over there as we've said many times before). I didn't realize this before and I'm sure it's highly true.

I guess it all depends on the dev and how much money they have, and of course which game it is. Niche HD RPGs should be cel-shaded IMO. Cuts the costs really well and the games still look great. Games for the Wii/DS/PSP shouldn't have these problems though.




FinalEvangelion said:
Each hour racks up the production bill high very quickly for HD games.

 

Nah man, they could easily rack up hours by making you grind on the same respawning mobs to get past a boss, like in Dragonquests. It has nothing to do with how much it costs. Giving meaningless filler tasks is free.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Soriku said:
FinalEvangelion said:
Each hour racks up the production bill high very quickly for HD games.

 

Good point. Will HD RPGs be shorter than most RPGs though?

See, games like ToV don't exactly push the HD consoles very far (and I bet ToV could be done on the Wii with some good/big push) so production costs stay conservative AND they still look great regardless. ToV's art style help[s make up for the lack pf grpahics. For example if they decided to make a realistic RPG (like FF) with ToV's graphics I don't thoink it would look very good. I think Namco was actually really smart with staying conservative with the graphics, and focusing on the story and the rest of the stuff Tales games usually have. That means production costs don't go exploding when the game is on the 360 after all (Tales games sell a big part in Japan...and 360 saels aren't exactly booming over there as we've said many times before). I didn't realize this before and I'm sure it's highly true.

I guess it all depends on the dev and how much money they have, and of course which game it is. Niche HD RPGs should be cel-shaded IMO. Cuts the costs really well and the games still look great. Games for the Wii/DS/PSP shouldn't have these problems though.

Does Infinite Undiscovery push the HD consoles? Considering the amount of content that is generally put in JRPGs, I's say so.

EDIT:I don't care what that guy on 1UP says.

 



Soriku said:
FinalEvangelion said:
Each hour racks up the production bill high very quickly for HD games.

 

Good point. Will HD RPGs be shorter than most RPGs though?

See, games like ToV don't exactly push the HD consoles very far (and I bet ToV could be done on the Wii with some good/big push) so production costs stay conservative AND they still look great regardless. ToV's art style help[s make up for the lack pf grpahics. For example if they decided to make a realistic RPG (like FF) with ToV's graphics I don't thoink it would look very good. I think Namco was actually really smart with staying conservative with the graphics, and focusing on the story and the rest of the stuff Tales games usually have. That means production costs don't go exploding when the game is on the 360 after all (Tales games sell a big part in Japan...and 360 saels aren't exactly booming over there as we've said many times before). I didn't realize this before and I'm sure it's highly true.

Really, I'm getting very sick of people saying the Vesperia looks "oh so bad." Have you read the review on hardcoregaming? It commends the graphics very much. Gamestops previews say they look "absolutely beautiful." Stop putting down the graphics. 

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

ZenfoldorVGI said:
Riachu said:
ZenfoldorVGI said:
I'll have to wait and play the game. Some of my favorite games took me about 20 hours to beat though, so the shortness isn't necessarily a negative, however hopefully it doesn't indicate that the game is shallow, perhaps they are trying something new with the game.

IU is not going to be shallow.  Unlike a lot of action-RPGs, IU actually has some variety in its gameplay mechanics.

 

 

However, this isn't the first arpg to do this.

You'll find a fantastic game on the playstation 1 called Vagrant Story. The actual game length is about 15 hours long, but you'll find that it is one of the deepest and most epic rpgs ever created. The game is designed to be played through more than once, as you keep your weapons with each consecutive playthrough, and leveling them up is the best part of the game. Though the game also manages to have excellent story and character development with amazing gameplay, it's a 10/10, in my book, and one of the best rpgs ever made. Very few will ever see Grand Master Breaker status, as it can easily take 20+ playthroughs and some have been said to have played though the 15 hour game 100+ times. You can confirm that by a vist to the Vagrant Story forum on gamefaqs.

 

So, you can't ever judge a RPG of any type based singularly on a press release number. Wait for the reviews, or play the game yourself, to find out its quality. For all we know it could be the best game ever made, or it could suck terribly. Hearing that it only lasts 20 hours means nothing.

Vagrant story was my favorite game on the PS1. I love that game so much.  Any comparsion at all to IU will make this a day 1 buy for me :D

 



Completed X360:
High Def Movie Collection