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Forums - Sales Discussion - Moneyhatting - Discount/Waiving of License/Royalty Fees

Other Threads:

 

Moneyhatting – CASH - http://www.vgchartz.com/forum/thread.php?id=37195&start=0

 

Moneyhatting – Payment of Costs - http://www.vgchartz.com/forum/thread.php?id=37227&start=0

 

Moneyhatting – Loan - http://vgchartz.com/forum/thread.php?id=37399

 

Moneyhatting – Guaranteed Games Purchase - http://vgchartz.com/forum/thread.php?id=37400&start=-0

 

Moneyhatting – Discount/Free Licensing/Royalty Fees - http://vgchartz.com/forum/thread.php?id=37478&start=-0



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Discounted (or Free) Royalties and/or Licensing Fees

 

A console maker can also choose to lower their licensing fees or royalties to a game developer to make an exclusive game for their consoles.  In extreme cases, it might waive any fees altogether.

 

The effect for a console maker is as follows:

 

2 million games

“Normal” fees = $8 per game

Expected revenue if no deals or moneyhatting = $16 million

 

“Discounted” fees = $4 per game

Expected Revenue with deal = $8 million

 

In this example, the console maker foregoes the additional $8 million in fees, for an exclusive game.

 

If we assume that the $8 million is “pure profit”, then the console maker is expecting that by foregoing $8 million, it can recoup it through additional (marginal) sales of consoles, games, or any other related items.

 

In the business sense, this is a logical way to entice a game developer to make an exclusive/timed exclusive game.  The console maker does not “lose” any revenue, since ANY GAME is not guaranteed to sell at a particular number.

 

Business wise, the console maker conserves cash flow with this method, compared to a loan, direct cash payment or even with a guaranteed games purchase.

 

Out of all those other moneyhat methods, this is the LOWEST RISK for the console maker.  However, it also has the potential to have the highest FOREGONE REVENUE, if the game goes on to sell an insane amount of units.

 

The numbers become greater if the actual license fees are waived (ie. $0 revenue).

 

The risk to the console maker is that the additional sales of consoles, other games, accessories, etc. may be enough to offset any potential lost revenue.  However, one has to consider that without this “exclusive” game, the console maker will not earn any additional revenue anyways.

 

 

For the GAME DEVELOPER, the effect will be that they reduce their costs in producing the game.  It will conserve their cash flow IF LICENSE FEES are paid at the actual “printing” or “selling” of games, not during their production.

 

On their financial statements, the Cost of Revenue will be “lower” than normal, due to the lower fees.  Consequently, their gross margins would be higher than normal.  If the game is big enough to affect the whole company, then it might be noticeable in their financial statements.

 

For the game developer, this method does not represent any IMMEDIATE benefit, compared to the other methods.  The developer still assumes all the risks of game development, including the risk of the game NOT SELLING.

 

If the game developer is VERY CONFIDENT that their game will sell a lot of units, this method can “save” them the most money – which by definition “makes them the MOST money”.

 

Example for Console Maker:

 

Console Maker – discounts fees to $4 (from $8)

Expect to sell 2 million units

Expected Foregone Revenue = $8 million

 

Breakeven Point on Expected Foregone Revenue:

 

Consoles = 320,000 units (based on profit of $25 per unit)

Other Games = 1,000,000 units (based on profit of $8 per unit)

Accessories = 800,000 units (based on profit of $10 per unit)

 

You can see that the console maker should expect to sell those amounts (or a combination) to break even on the expected foregone revenue.

 

If a console maker does not expect to sell those amounts, then on its own merits, this type of moneyhatting will not justify itself monetarily.

 

The possible reason to do it (as with other types of “moneyhatting”) is to increase your games library, and keep this game from the competing consoles.

 

Example for Game Developer:

 

Expected savings at 2 million units = $8 million

Expected savings at 5 million units = $20 million

Expected savings at 10 million units = $40 million

 

If the game costs $20 million to make, then at the level of 5 million units of sales, the game developer will have “PAID FOR” the game.  All revenues will have effectively been pure profit.

 



Great analysis; I would add to it a section for 'other' revenues that the console makers could receive to recoup the costs, such as increased Online subscriptions if it is a multiplayer game (or at the very least maintaining current levels/reducing attrition) in the case of XBL, increased revenue from DLC, etc. These days there are many ways to recoup costs post-purchase, and it helps to have those consumers on your platform as opposed to your competition's. It not going to be as big a factor, in all likelihood, but I think you should add it for completion's sake.



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

I guess I could. Just got lazy there. It was to show that basically the console maker has to make $8 million, in whatever combination.



Should I edit here, or should I just compile everything with EDITS, in one big massive thread?



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I'd say compile with edits into a larger thread. In the edits, I would try to shorten the overall size if you can, somewhat. Just cause all these threads together will probably get a tl;dr from most, so if you can compact it somehow, and get your math through faster (even if you just explain the conclusion, and the data you used to reach it without explaining every step along the way), it will save a lot of space.



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

I suppose. It's just that I like the Math, so at least people can't just say that we're making up numbers.



Have you seen noname's FAQ thread? He had 1 thread with the info, and another with photos and walkthroughs and something.

I just think you need to lessen the 'Wall of text' aspect of your posts, is all. Especially if you want to have 1 thread that encompasses all.



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

Link please. I have no idea what you just said.
Sorry.. :)



http://www.vgchartz.com/forum/thread.php?id=35030

If you look through this page, you'll see a bunch of links to the actual info. It makes the page much easier to read and digest, and avoids the 'wall of text' problem quite nicely.



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)