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Forums - Nintendo Discussion - The power of the Wii

Kurakasa said:
Wii=original xbox. :O

Read my post. It is more like Gamecube=Original Xbox.

 



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sc94597 said:
Kurakasa said:
Wii=original xbox. :O

Read my post. It is more like Gamecube=Original Xbox.

 

 

Nah, your post is so badly formatted that it hurts my eyes. Anyway, by looking at those specs it is pretty much the same. Compare those specs to 360/ps3, there IS a difference.



Kurakasa said:
sc94597 said:
Kurakasa said:
Wii=original xbox. :O

Read my post. It is more like Gamecube=Original Xbox.

 

 

Nah, your post is so badly formatted that it hurts my eyes. Anyway, by looking at those specs it is pretty much the same. Compare those specs to 360/ps3, there IS a difference.

Too bad specs aren't the only thing that determines the power of a console. If that were the case I could say that a 4 year old cpu is more powerful than a dual core of today since the Pentium 4 is clocked at 3.2ghz, and lets say this dual core is clocked at 2.4ghz. In reality the Dual Core allows for better performance because of its architecture. This is even more clear when Amd made the better single core cpus. THey were clocked at lower frequencies, but usually ourperformed the pentiums that Intel used. THe same works for consoles. While the xbox and the Wii might have similar cpu frequencies the Wii could use more of the cpu than the xbox because its architecture is more efficient. It gets far more complicated than that when you use that for almost every single component. The GC and Wii architectures allow for far less bottlenecks rather than raw power. Also we know very little on the WIi's hardware because Nintendo hasn't release official specs. Some of those specs are assumed, while others are most likely true. We don't know too much in detail about aditions taht aren't as clear as cpu clock speed, gpu clock speed, and ram speed.

 



You know, considering Kurakasa was threatened with a permaban on the next offence the last time he was banned, I'm really surprised sqrl only gave him one month for restarting his trolling immediately after getting unbanned.



Super World Cup Fighter II: Championship 2010 Edition

The Wii >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Xbox
in every way CPU, GPU, Design and Sales you don't need to compare the uncomparable pleaaaaaaaaasssssse Let the Xbox & the Game cube rest in peace pleeeeeeeeaaaaaaaazzzzzzze.



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HappySqurriel said:
colonelstubbs said:
I swear somebody told me the Gamecube was more powerful than the xbox....obviously they were incorrect

 

Yeah, I know those Factor 5 guys were idiots ... All they ever did was produce one of the most graphically impressive games of the previous generation on the Gamecube at launch, and then surpass the visual quality of that game when they created its sequel.

One thing a lot of people don't really understand is that a lot of the graphical "advantage" of the XBox was that the Gamecube's TEV unit was poorly understood by most developers. At its core the TEV unit is very similar to pixel combiners which were used in GPUs prior to the move towards pixel and vertex shaders ... The primary reason why people moved towards shaders over pixel combiners was that few developers used the pixel combiners (and other GPU features) because they were GPU dependant not that they were not powerful; there were dramatic differences between the ways ATI and nVidia handled this type of hardware, and the way each of them handled the features could change from each generation of card to the next.

Factor 5 was one of the few developers who really took advantage of the TEV, and the Star Wars: Rogue Squadren games were beautiful because of it.

I agree, but I still don't really believe the GC was more powerful than PS2 or Xbox. That's just because that there were PS2 and Xbox games that looked better than what the GC produced.

It was kinda 2007 whenever the 360 had better looking games than the PS3 til Uncharted came out.

 

@ sc94597

I don't really care about specs. If a game truly looks better than Game B, then you can one is powerful, etc.

 



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outlawauron said:
HappySqurriel said:
colonelstubbs said:
I swear somebody told me the Gamecube was more powerful than the xbox....obviously they were incorrect

 

Yeah, I know those Factor 5 guys were idiots ... All they ever did was produce one of the most graphically impressive games of the previous generation on the Gamecube at launch, and then surpass the visual quality of that game when they created its sequel.

One thing a lot of people don't really understand is that a lot of the graphical "advantage" of the XBox was that the Gamecube's TEV unit was poorly understood by most developers. At its core the TEV unit is very similar to pixel combiners which were used in GPUs prior to the move towards pixel and vertex shaders ... The primary reason why people moved towards shaders over pixel combiners was that few developers used the pixel combiners (and other GPU features) because they were GPU dependant not that they were not powerful; there were dramatic differences between the ways ATI and nVidia handled this type of hardware, and the way each of them handled the features could change from each generation of card to the next.

Factor 5 was one of the few developers who really took advantage of the TEV, and the Star Wars: Rogue Squadren games were beautiful because of it.

I agree, but I still don't really believe the GC was more powerful than PS2 or Xbox. That's just because that there were PS2 and Xbox games that looked better than what the GC produced.

It was kinda 2007 whenever the 360 had better looking games than the PS3 til Uncharted came out.

 

@ sc94597

I don't really care about specs. If a game truly looks better than Game B, then you can one is powerful, etc.

 

Really?  Can you provide some examples?   Can you also explain why RE4 was graphically downgraded to run on PS2?

 



The rEVOLution is not being televised

Wii>>>Xbox.
There's no way the Xbox could keep up Super Mario Galaxy or Super Smash Bros Brawl.



HappySqurriel said:
Tuulikk said:
Some GameCube, Wii and Xbox specs:

GameCube CPU:
243 MHZ
1.3 GB/s peak bandwidth
64 KB L1 Cache
256 KB L2 Cache

Wii CPU:
729 MHZ
1.9 GB/s peak bandwidth
128 KB L1 Cache
256 KB L2 Cache

Xbox CPU:
733 MHZ
1.0 GB/s peak bandwidth
32 KB L1 Cache
128 KB L2 Cache


GameCube FSB:
162 MHZ

Wii FSB:
243 mhz (?)

Xbox FSB:
133 MHZ


Gamecube Memory:
43 MB total GC of which:
24 MB 1T-SRAM GC (same as on the Wii)

Wii Memory:
64 MB DDR3 400 MHZ? (Twice as fast as the Xbox DDR memory or more)
24 MB 1T-SRAM 10 ns (faster than the Xbox DDR, lower latency)
3 MB Texture Memory
512 MB SD flash memory (can be accessed for buffer purposes(?))

Xbox Memory:
64 MB DDR RAM 200 (?) MHZ 30 ns
8GB HDD


GameCube GPU:
162 MHZ
1 MB texture cache

Wii GPU:
243 MHZ
9.0 gb/s bus

Xbox GPU:
233 MHZ Xbox
6.4 gb/s bus
256KB texture cache (?)

My own personal list. All specifications are not fully confirmed by me against more sources and I will continue to fill in and change the list when i feel like it.

Various places I used to find information:

Wikipedia
http://neonblue2.blogspot.com/2007/12/power-of-wii.html
And other places I cant remember.

There is so much more to it, and I really really think Wii can do much more then Xbox, but it is up to developers and Publishers to use the power.

 

 Your Gamecube specs are way off ...

http://en.wikipedia.org/wiki/Gamecube

Yeah. CPU right? I know what it is suppose to be, but I must have written a number for something else not on the list there without thinking and now when I dusted of the list an correct things i mist that. Oh, Well, time to change it.