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Forums - Sony Discussion - Killzone 2 has the best graphics!

I'll be perfectly honest. I like the Far Cry graphics a little better, but can clearly understand why Killzone 2 won. Congratz!

On a side note, I DO blieve there will be NO game this generation that will compare to Crysis in Very High, or Ultra High, whichever it is.

Also, Street Fighter, while looking great, shouldn't of been mentioned, although it was nice to see some actual COLOR out of all those clips, all grey/brown/blue.

Will there be a game with good graphcis AND color?



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anyone who says mgs4 graphics are comparable to crysis is totally blind.. the difference is abismal...

Jris, there has already been a post about the exact same thing. The conclsion after comparing numerous screenshots was that there was a small difference.

It just pisses me off to see crysis crop up whenever a ps3 game has its graphics discussed. It should be compared to other console games. You cannot compare console games to pc games in regards to graphics. PC's have the advantage in graphics. 

Compare MGS 4 to gears of war 2.

Compare Killzone 2 to resistance 2.

 



omgwtfbbq said:
Griffin said:
shio said:
Griffin said:
BeTa77 said:
not better then crysis. it is a very good looking game though

 

I'm pretty sure Crysis does not have real time Ray-tracing and Killzone 2 does, so KZ2 is better

KZ2 does not use Ray-tracing. That rumor started from a photoshopped image of the game.

Crysis, on the other hand, uses Paralax Occlusion Mapping, Advanced Rope Physics, Advanced Light Refraction, Procedural Motion Warping, Light Beams, Subsurface Scattering, etc...

http://www.gametrailers.com/player/18588.html

 

During one of the developer interviews he says the game uses Ray-tracing.

 

BS. It took three clustered PS3 to get real time ray tracing of a single static object. The average ray traced scene takes hours to generate a single frame. Either the developer is talking crap or you've misunderstood what he said because there is no way KZ2 uses ray tracing.

 

You apparently haven't been keeping up with raytracing news... I have 3 tracers on my machine that CAN do real time tracing.  (though they use SSE optimized routines, a non-scalar algorithm and are still a little primitive.)  The point that you are trying to read into it is that the whole frame is traced.  This simply can't be done today.  However, you can do partial frame tracing on lighting and other aspects.

 



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php

KZ2 is showing the strength of the CELL.

Although it probably wont compete with my favorite FPS, Unreal, it will still be good.