rocketpig said:
We're looking at three generations of hardware and Kojima only used that hardware to go further into excess with gross abuse of format size and processing power to fuel the same "cinematic experience" he created with MGS1. He didn't use any of that hardware for anything other than graphical processing power. Meanwhile, scads of other developers have used that new hardware to create completely different gaming experiences through the use of interactivity, controls, sound, etc. Now, here we have Kojima talking about how we're not "at the next level" in gaming yet when has hasn't even tried pushing the last two levels with any of his games. In short, he should shut the hell up. That's what I'm saying. |
I don't really agree. It's true that Kojima is a monster when it comes to raping the horsepower of hardware but I think that is something to be expected given the nature of his cinematic games. That said, given the bounderies of the systems he has worked on he has innovated quite a lot. I won't even mention MGS1 because that game I think we can all agree was ground breaking.
MGS2 however innovated in that it provided the first truly "hollywood" console experience. Hollywood composer, Hollywood quality directing and graphical power. The A.I was also among the most intelligent on the market at the time. It was one of the first, if not the first console game to use motion capture (which is now standard today). Hiding guards in locks and FPS mode were both new additions to the stealth genre. The post modern pranks and crazy codec calls may not be innovative per se, but were new to this medium. The incredible attention to detail, from easter eggs to anamolies like shooting seagulls and having Rose bitch at you were also unseen in most games.
MGS3, sure, it wasn't much of a leap but neither was Mario Sunshine or Zelda TP or Halo 2.
As far as MGS4, product integration was done in an entertaining way for the first time and while not a gameplay aspect per se, it is still an important evolution in what will be an industry standard in a few years. The Octacamo was only possible on next gen consoles. The acting through facial expressions while still very limited is still a cornerstone for cinematic gaming today. The very idea of "stealth on the battlefield" is paradoxal yet Kojima pulled it off providing a unique gameplay hybrid of FPS, action and stealth gameplay.
Just because there's no waggling involved doesn't mean there isn't innovation.