steven787 said:
I have another problem with this pack in with WiiSports.
I feel having a semi-required peripheral packed in exclusively with a first party game continues to be a little unfair to third parties. Nintendo can do what ever they want, it's their console, their dongle, their game but I think it hurts the long term strategy.
|
Again, the peripheral enhances certain games, but is by no means required to play normally. It's not a big deal. If players want that extra level of immersiveness, they buy it.
Some people buy $250 steering wheels to play driving games. And some hardcore driving fanatics have racing bucket seat/frame mounts to go with the steering wheel and pedals.
Does it add to the gaming experience? Totally. But a pad is fine for everyone who doesn't have either the means or the desire to spend close to a thousand bucks on an interface set up to make their driving games "feel more real."
A $20 clip on accelerometer (assuming it costs the same as a Nunchuk) is not a big deal for the supposed advantages it provides, assuming developer/designer/coder competence. The only issue I see is for those who feel they need to buy 4 of these things.
Not quite the same as the two $10 plastic clip on peripherals Nintendo has released to date (wheel and zapper).
As for "fairness," first consider that Nintendo didn't bother to let any third party developers in on the MotionPlus add on. They all found out about it at E3, same as everyone else. There were no early dev kits sent out to developers. The first wave of games using it will be Nintendo games as a result.
In regards to the Balance Board, Wii Fit by itself is not far removed from Wii Play (essentially a $10 game). If the Boards were sold separately, they probably wouldn't cost a dime less than $80.
For third party devs, these control schemes are additional tools in the developer's tool box if they choose to use them, ideally because they enhance the games, rather than as a gimmick.
Balance Board = totally optional with standard controls required.
MotionPlus = totally optional with the option of making games MotionPlus only (purchase required)
I see little point in having games that use MotionPlus but don't require it as it should make the games easier and more intuitive to play assuming it's done properly. Without it, the controls logically wouldn't be as smooth.