2356 posts since 21/01/08
Do you really think it didn't move consoles or did you post this thread to troll? MGS4 did move a significant number of consoles for the week it released and is on it's way to selling 4 -5 million copies as many of us predicted.
Regarding the Sony can't be saved by x-game nonsense. Just stop. Sony will outsell the 360 by a substantial margin this year at a significantly higher price point. Also, they have a number of software releases in 2008/2009 that will bring in significant revenue. MGS4 is just another brick in the wall.
Thanks for the input, Jeff.
8191 posts since 19/02/08
mgs4 is a title on the shelf that some one would make a purchase for.
its only been out a few weeks and everyones claiming doom lol
...not much time to post on here anymore, used to be some good ol times on VGchartz...
Playstation Fan for life... PSN: Skeeuk - XBL: SkeeUK - Steam/Uplay/Origin: Skeeuk
Miss the VGCHARTZ of 2008 - 2013...
1402 posts since 24/04/08
on 08 July 2008
It's not so much that MGS4 failed to move consoles; it's that it moved many of those consoles long before it was ever released.
Go anywhere that gamers gather, and look at the records of old discussions from before MGS4's release. Go back as far as you can. Even around the time of the PS3's release, MGS4 was stated as one of the top reasons that people were buying PS3s (FFXIII and GTA4 were the other most common reasons: again, from long before the games were released). These games hadn't even been released yet, but people bought them almost as if they were investments: get it now, enjoy your games later.
This behavior wasn't unique to the PS3, though. XBox 360 users did it too, with Halo and GTA4 being common reasons that people bought consoles before these games were even released. The results were predictable: when the games were released, there was a quick boost in hardware sales, but then a crash back to about the levels they'd been before. It's not that these games failed to bump sales permanently, but that the bump had already happened long before. This is great for early console sales, but it means that the era of the system-seller game is over. You can no longer reliably track beyond the couple of weeks surrounding the system's release exactly what increases are due to what blockbuster games.
Except, that is, on the Wii. For some reason, Wii users don't do this. They wait for their favorite games before buying the console, just as console buyers used to do in previous generations. Again, go anywhere gamers gather and look at the records of old discussions: people waited for MP3, then they waited for SMG, then they waited for Brawl and MK:Wii.
But this all leads to yet more questions. Why did gamers shift to console-as-investment on the HD consoles? Why didn't they shift to this behavior pattern on the Wii? I don't know. It would be interesting to find out.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.
What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.