Strategyking92 said:
I was just joking. But, do you really consider that game hardcore? I've heard it is more like an adventure game than a shooter. But it doesn't aim for you, I don't know if your copy is bugged or what. For example: try playing legendary. Ihad beat nothing but the campaigns on normal, when I tried legendary, I got raped (grenades EVERYWHERE) I am stumped on this one. |
@StrategyKing2: He's referring to the "magnetism" effect. In Halo, if you get your reticule very near a target or an a target. it'll be attracted to the target a bit. It also ends with the result that your reticule also a degree of stickiness once on a target, that some people take advantage of when sniping (if you flick your reticule over a target it softly enough, it'll stick to that target.)
@TheBigFatJ: The most competitive parts of Halo 3 is definitely the multiplayer, where a lot of strategy and teamwork is involved in addition to aiming and grenading skill. The competitive parts of the single player come from the arcade scoring, 5 difficulty modes and skull multipliers.
You should also know that Halo features real difficulty levels, where the enemy AI increases, as opposed to MP3 where the enemy's stats are simply increased but they behave the same. If you've played MP3 on its higher difficulty levels you know that the main result of the increased stats are long and tedious boss fights, especially if you're going for a low % run where you never have enough missiles to take out the bosses straight out and have to whittle away at them with your cannon.
Furthermore, I don't think anyone has come even close to beating any of the level sof Halo 3 on the highest difficult and all the skulls on, so the difficulty level can be made effectively made as arbitrarily difficult as you want. Nonetheless, the multiplayer experience is really the meat of the game of the game and most relevant for comparison.