i'm interested to see how it turns out...dunno if its a first-day purchase for me though
i'm interested to see how it turns out...dunno if its a first-day purchase for me though
sounds like a must have title next year.
End of 2008 Sales:
Wii- 39 Million 360- 25Million PS3- 22 Million
PSN: papasmurf5721
tombi123 said:
Who knows. Who the fuck even cares? |
I do. Why the fuck would I want to play a game with a shitty storyline?
DTG said:
I do. Why the fuck would I want to play a game with a shitty storyline?
|
For fun...
tombi123 said:
For fun... |
Fun is a valid arguement but I've grown out of the age where I'm content with throwaway entertainment. I look for a little more in my games now. Narrative, message, artistic design, creative decisions are all necessary for my enjoyment alongside fun gameplay.
DTG said: Fun is a valid arguement but I've grown out of the age where I'm content with throwaway entertainment. I look for a little more in my games now. Narrative, message, artistic design, creative decisions are all necessary for my enjoyment alongside fun gameplay. |
If you want those so much then why play games when you could probably get so much more of that out of books?
Audio beats MGS 4, in its beta stages? Oh my...
I'd often thought that Killzone 2 looked very much like the ending sequence from Children of men. (Which has street battles with lots of smoke, explosions, gunfire and even some soldiers that look like ISA troops).
"- Single player suffers from the same infinite respawns as CoD 3/4. One guy says he didn't notice, another says he ripped on CoD3 for it in his review and noticed it in Killzone 2 as well."
Bleh. I hated COD4's singleplayer for it's respawning enemies. I can only hope that Killzone 2 either hides the respawning enemies very well, or does away with it completely.