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Forums - Gaming Discussion - Myth of Metal Gear Solid 4 being too much for xbox 360 to handle...

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle. Below are 2 of the main reasons people say this cant be ported to 360 (other than contracts Sony may have with Konami ofcourse)

1. Size

Everyone says that if it be ported, it would have to be on 7-8 DL DVD disks. While no one has yet confirmed if mgs4 is dual layer bluray or sigle layer (25 gigs or 50 gigs...4 xbox disks or 8 xbox disks)...lets take that it is infact a 50 GB bluray game...

One must remember that the majority of metal gears size are the cutscences...gameplay alone could easily fit on to 1 DVD and have room left over. Therefore, we must remember that new compression codecs such as x264 are completely embarrassing Blu-ray video and sound. x264 takes a full Blu-ray film in HD, and compresses it to around 2-3GB. With same quality almost (95%). Same could be applied to the games cutscens bringing the game down to 2 or 3 DL DVD's maximum

Also, the fact is that MGS4 does game installs from 2 to 4 minutes between EVER ACT! So you can just stare at the wall for 3 minutes, or you can get up and swap the disk 2-3 times while playing the whole game (if this came out to 360).

So size is not the issue...

 

2. Visuals

I have not seen ANYTHING visually that makes MGS4 imposible to port to 360. Once cutscenes are taken out of the picture(which look amazing but are not hard to port), there really isn't anything in mgs4 that makes this game stand out visually from other top level visual games on the 360.

None of the structures take damage (other than that Raven boss which was designed specifically with that in mind) other than window and glass explosions, lighting doesn't adjust dynamically (there is shade and then there is sun...sun never moves), the bodes dissapear from the ground and there isn't many characters on screen at the same time...etc. These are the thigns that require lots of processing power... so visually it should not be a problem.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive



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Great idea, 3 DVDs while you watch all cut-scenes in 480P.

Heck, why not also port it to Wii while we are at it?



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)
kingofwale said:
Great idea, 3 DVDs while you watch all cut-scenes in 480P.

Heck, why not also port it to Wii while we are at it?

Do some research on these codecs used and the quality they produce compared to their size and audio quality.



I don' think x360 could handle. Just one hour of MGS4 on it would certainlly result in RoD.



Lost my faith in VGChartz. Too many stupid and ignorant Americans, even as moderators.

It's a shame, really. "The Boss" should do something radical about this Americanization, but it seems hardly feasible, so my days here are numbered.

 

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.



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disolitude said:

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive


 Well, prepere yourself for thefanboy rants, but on topic I agree with you, so far we haven't see any real evidence to support the myth... and most likely we are not going to see it...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine.

Complete and utter FAIL.



 

mM
FJ-Warez said:
disolitude said:

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive


 Well, prepere yourself for thefanboy rants, but on topic I agree with you, so far we haven't see any real evidence to support the myth... and most likely we are not going to see it...


So far you havent played the game, so stop trolling



 

mM
Deviation59 said:

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.


 Links showing that is a full 50GB Blu-ray disk please...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
kingofwale said:
Great idea, 3 DVDs while you watch all cut-scenes in 480P.

Heck, why not also port it to Wii while we are at it?

It wouldn't be 480p if it took 3 DVDs... If it was 480p then it would be one DVD.

Tease.