1- There are scales that track weight...
2- I believe there was one for the NES actually. the name of it eludes me atm though
4- my points still stand. you failed to illustrate how they were wrong. perhaps you missed some of my points, so please read through all my posts in this thread.
You failed to address the topic of the thread. whether or not wiifit is a fad.
1/ Not for multiple people, and show you nice graphs of progress over time vrs others, compared to your goals, etc.
2/ It wasn't a "balance" controller - just like DDR, I believe it just detects "presses" where you stand
4/ What points???
I had a look at some information about the game...all the activities within it appear to be fairly simple things which dont look very "fun" and wouldnt help someone lose weight or build muscle outside those with severe problems.
Your opinion, but basically incorrect.
most of the exercises can be done without its board.
I miss your point. Of all the exercises in the game, only one doesn't use the board. You can say the same for any piece of gym or physical training equipment. That doesn't change the fact that WiiFit acts as a "compact gym".
bmi is notoriously unreliable.
BMI has nothing to do with the game - like weight, its just an indicator. Some people want a high weight, some want a low weight. I personally ignore it completely, except for knowing that my BMI *is* too high (meaning I am overweight, which I am).
yet people flock to this thing...
Have people just been got up in hype?
No, its a genuinely useful "tool", and a fun game. As I said - its WiiSports all over again, but for a different market.
Will the success last or fade away shortly? (if you own it, please state so before answering questions)
The Japanese sales say it all - if "longer legs than any game in the history of gaming" is "fade away soon", then maybe :P
Looks to me like you are "baselessly" attacking the game, and without even having played/used it. Any other "anti-WiiFit" points to make?
Its pretty amusing, that some of the old "WiiSports is a fad" arguments are now being recycled.
The REAL questions should be:
- is the game deep enough
- will non-gamers continue to use it over a long period of time
- can this have a "significant" impact of the average weight/fitness of a large % of the population, such that it makes a REAL difference to society?
In other news - I just read that one of the NSW (Sydney) state ministers has been talking to Ninty about getting WiiFit into schools...
Gesta Non Verba
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