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Forums - Gaming Discussion - Should You Review a Wii Game if You Hate Motion Control?

mesoteto said:
you should never be allowed to review something you hate, you start bias and will never be able to give an honest opinion

 

If you don't like something you can still give an honest opinion on it however you'll never be able to provide an un-biased opinion for anything , opinion is subjective. 



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LordTheNightKnight said:
If one doesn't like motion controls at all, one shouldn't review such a game. This is NOT saying one should like motion control. This is saying one should be objective about it.

One should review control for things like precision and responsiveness, not whether one feels something "needs" motion control or not. If something it done by motion control, but done poorly, it's bad because it was done poorly, not because it was done by motion control.

You're saying two things here. I agree with the first part but disagree with the second.

Reviewers should be objective. A clear bias toward motion controls or non-motion controls is a bad thing in most cases.

However, there is a valid distinction between "Motion control was programmed well and was very responsive" and "Motion control was appropriate to the concept and added to the experience." You appear to be assuming that the latter will never be a problem and that every game concept can be implemented well with motion control. That seems utterly absurd to me.



If you hate motion control, you should never to review Wii games. Especially if you call it waggle half the time in your "professional" review. You should say if the motion control works well. If it doesn't, the game has poor control. It doesn't matter if the control worked well and you didn't like it.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

it doesn't really matter, if the Nintendo platform goes mainstream then no one will be listening to those guys anymore - but it's impossible to get rid of people who want to be heard so probably a new breed of journalists will appear.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

You should first announce your bias before you review any game, like saying i normally play 360 or im in love with this game, or be like ive never played one of these games before, reviewing is total up to people and bias and money play a huge role now.



"Like you know"

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Words Of Wisdom said:
LordTheNightKnight said:
If one doesn't like motion controls at all, one shouldn't review such a game. This is NOT saying one should like motion control. This is saying one should be objective about it.

One should review control for things like precision and responsiveness, not whether one feels something "needs" motion control or not. If something it done by motion control, but done poorly, it's bad because it was done poorly, not because it was done by motion control.

You're saying two things here. I agree with the first part but disagree with the second.

Reviewers should be objective. A clear bias toward motion controls or non-motion controls is a bad thing in most cases.

However, there is a valid distinction between "Motion control was programmed well and was very responsive" and "Motion control was appropriate to the concept and added to the experience." You appear to be assuming that the latter will never be a problem and that every game concept can be implemented well with motion control. That seems utterly absurd to me.


Okay, there could be more things than just those two. I forgot to add more.

And I stated that section wrong. What I meant was a person complaining that they couldn't just press a button, no matter how well implimented the control, or how appropriate the gesture. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Have you ever considered that some of your examples may actually be true and not just bias? You can't automatically assume something will be improved upon because it has motion control in it. Games like Guilty Gear XX Accent Core(2D fightng game like Street Fighter) were absolutely ruined on the Wii because you couldn't motion fast enough or precise enough to keep pace with the computer AI. Not every game is tailor made for motion control, and some are just poorly done.

I'm assuming you've had personal experience with each of your examples so you yourself know they were being biased and not being honest right? You have played Mario Kart Wii, Okami(both PS2 and Wii vesions), Worms: A Space Oddity, Battle of the Bands and Wii Ski right and can say from personal experience that each assessment by the reviewer regarding motion controls is incorrect?



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



MLB Power Pros you could review without motion controls.

Honestly the games i enjoy most on the wii are mostly ones without much motion controls. The Wiimote+Numchuck setup is just beyond comfortable and the systems lack of graphical prowess seems to allow for a focus on satisfying gameplay.

 

So hyped for Power Pros 2.  My third most wanted game of the year.l 



Imperial said:
mesoteto said:
you should never be allowed to review something you hate, you start bias and will never be able to give an honest opinion

If you don't like something you can still give an honest opinion on it however you'll never be able to provide an un-biased opinion for anything , opinion is subjective. 


I'm not sure of that because I don't believe these reviewers intend or probably are aware of their bias. To them the traditional controller is normal, the burden of proof is on any other option and as someone here has said they are probably competitive so precision is to them the end all and be all. They are oblivious to the fact that many of us have other needs and priorities or cannot use the hand controller. I think the review, good or bad should be based on the system’s primary controller. In the case of the Wii that would be the Wiimote because the classic controller is an extra cost option. If the reviewer wants to suggest any other alternative fine; but not to use them for evaluation. 

 



LordTheNightKnight said:

What I meant was a person complaining that they couldn't just press a button, no matter how well implimented the control, or how appropriate the gesture.


Have you ever played Soul Calibur Legends for the Wii?  It's worth a rental but not much more than that (IMO).

The controls are well implemented though in that when you do a vertical swing, you get a vertical swipe...etc.  The Wiimote is very well tuned and there are even settings for favoring one type of swing in case the Wiimote sensors aren't sure so even if there is a mistake, it'll go with the one you likely want.  Overall it's one of the more impressive titles to work with the Wiimote's motion-sensing.

However, there is a problem and that problem is that the sheer amount of swinging involved makes the game less than pleasant to play for a long period of time.  It becomes physically uncomfortable to continue playing after a while because you are swinging the Wiimote almost non-stop.

At that point, I think it's fair to complain that you couldn't just press a button.