Sorry, I was looking at new and innovative titles, that are completely unfamiliar to people before development. The potential innovators. I got some wrong because I was in a hurry. Gears is ok because it was made by epic which is NOT owned by Microsoft. Its a third party exclusive.
The point of the innovation list I was trying to make, was that I believe that the Wii needs completely new intelectual property to really deliver cutting edge innovative gameplay. The core of the system right? For that to happen, the games have to succeed and pay off or they will not be made. So far this has not happened yet, and most innovation has come from Nintendo themselves. I think it will happen and I stated that it would come from smaller third parties that will make some truely outstanding games which will rise about the shovelware.
While I see what you're getting at, I think I did address this concern in my earlier posts. Again, third parties appear to be making more profit (not revenue) off the Wii than they are on the HD systems, if my math and reading are correct. This includes the new IPs, such as the oft-mentioned Zak and Wiki and No More Heroes, as I wrote in the last post. I also believe there are some flaws in your current assumptions. For starters, it may not necessarily be true that the Wii requires entirely new IPs to be successful: while the new control method certainly opens up new ways to play, it can also easily accomodate and enhance more traditional games. Mario Galaxy, Mario Kart, and Metroid are all prime examples of this: the IPs may be quite old by this point, but they play differently, and that alone makes all the difference. I actually have more thoughts about how the controller will probably have great long-term impacts on all games (not just Wii ones), but that's a topic for another time.
I've bolded the sentence in your post where I believe you went astray. The assertion is obviously correct, as Clover proves, but it hasn't applied to the Wii so far. Third parties have certainly found the system to be quite profitable: for many of the mid-and-small sized developers, it may well be their lifesaver. Again, not to toot my own horn too much here, but refer to my previous posts for most of my answer to this issue.
I'd also like to add that while Nintendo may be doing more innovation than the rest of the industry combined right now, they're hardly the only ones who are doing so: I believe that Pro Evolution Soccer for the Wii is completely revolutionizing how we will play sports games in the future, as the Wiimote finally allows you to control the whole team, not just a single player. Boom Blox is an incredibly original and creative game that realistically isn't possible on any other system: if EA does choose to port it elsewhere, I believe those ports will meet the same fate that Raving Rabbids did. Pro Evolution Soccer has already proven to be quite lucrative for Konami, and I expect that in the long run Boom Blox will do the same for EA. There are other examples out there, but listing them would simply clutter my posts even further; I'm working on being more concise, and listing games is a prime way to do the opposite!
We do, however, agree that more innovative games will almost certainly be arriving in the near future.
@grampy: Open mouth, insert foot. Sorry, I'd assumed that the list was built along the same lines as metacritic, and was thus reminded what happens when you assume. Thanks for the link: I'll definitely have to give it a closer look in the morning. For now, I'm off to bed. I enjoyed this thread and the discussion, so thank you for starting it.